Immortal
Arcane
INB4 KingComrade wins the poll and we have to delete the review and curator page.
The problem for me is the type of "tricks" you're talking about, namely that they're all combat-build related.
The thing is, PoE is a 100% combat-oriented game. It's more of an Icewind Dale spiritual successor, actually. Sure, the game tries to emulate all that non-combaty feel with its choices in dialogues, but it's all pretty much bullshit that doesn't amount to anything. It's pretty much shit story, shit exploration, good combat kind of a game.
Less than the sum of its parts seems like an oddly good descriptor.The problem for me is the type of "tricks" you're talking about, namely that they're all combat-build related.
The thing is, PoE is a 100% combat-oriented game. It's more of an Icewind Dale spiritual successor, actually. Sure, the game tries to emulate all that non-combaty feel with its choices in dialogues, but it's all pretty much bullshit that doesn't amount to anything. It's pretty much shit story, shit exploration, good combat kind of a game.
Thing is it's not a good combat game either. You seem to enjoy character building and crunching numbers though. That's different to good combat.
Less than the sum of its parts seems like an oddly good descriptor.The problem for me is the type of "tricks" you're talking about, namely that they're all combat-build related.
The thing is, PoE is a 100% combat-oriented game. It's more of an Icewind Dale spiritual successor, actually. Sure, the game tries to emulate all that non-combaty feel with its choices in dialogues, but it's all pretty much bullshit that doesn't amount to anything. It's pretty much shit story, shit exploration, good combat kind of a game.
Thing is it's not a good combat game either. You seem to enjoy character building and crunching numbers though. That's different to good combat.
Just like the critics of Skyrim, Fallout 3, Oblivion, Dragon Age: Origins, etc. Don't believe me? Head to metacritic. Congrats, PoE is in league with them.Felipe's review is also really gud, mostly favorable to roxor's due to saying about the same things but in a much more concise manner. Even if it isn't on the front page but just its own thread.
Criticizers are just the vocal minority..
Wonder if infi is feeling the pressure right bout now.
Wonder if infi is feeling the pressure right bout now.
Bwahahahaha I was sleeping
You wonder why no PoE fan wants to argue with you? Look at this fucking thread.
He is just hoping someone will post some review (regardless of quality or when it comes out) that is positive so he can latch onto that. This isn't InfinitronCodex.. start a poll or something asshole.
I hit a lul in mid act 2 as well (i wasnt a fan of the end of the second act either). The game finishes strong in the 3rd act though. The second city is smaller but feels better done and the quests feel more even in quality.
Infinitron wishes he couldHere's a crazy question: if the roxor's review isn't the 'real' Codex review as you guys claim, why don't you remove it from Review section?
Everyone is restricted in their options. It starts with something simple like the fact that you can't use all your resources, because it's not allowed to use items from your inventory and to switch weapons/quickitem slots in combat. It's great that you have healing potions or other potions/scrolls in your inventory that would be applicable in a certain situation, but unfortunately you're not allowed to use them. It logically follows that combat is not designed with "pulling all your tricks", "using all your tools" in mind.On the other hand, the combat is pretty cool. Sure, compared to the BG, the mages got a bit more restricted in their options
I very much doubt that. If I were to make a party for maximum roflstomping, I'd take a tank, a priest (<- one caster) and 4 ranged rogues/rangers. There will be no concerns because things will just die too quickly to pose a threat. As usual in ahave no doubts, pure casters remain the most overpowered heroes in the game and, as I've said, all the complaints of game being too easy stems from having lots of them in the party),
Unfortunately, taking into account the dual-/multi-class and prestige class options of the IE and 3rd ed DnD cRPGs, I have to say that PoE disappoints in that regard. Although I didn't play monk or barbarian, so just speaking for fighter and ranger here. I'm undecided on the Paladin, whether it's better, worse or similarily underwhelming as in DnD. I'd say better than 2ed DnD Paladins at least.but the rest of the crew got much more developed and now various melee & ranged warriors actually have some depth.
Here's a crazy question: if the roxor's review isn't the 'real' Codex review as you guys claim, why don't you remove it from Review section?
What would you do in an IE game? You would open your bag of holding and then clap yourself on the back for being smart enough to keep two pairs of boots of grounding (+50 electricity resistance). You will open your scroll case and happily notice that among all the green protection scrolls you've bought at the temples (just in case!) are also a bunch of scrolls of protection from lightning. Perhaps you will have your casters memorize additional spells to protect you from the elemental onslaught. You prepare according to the demands of the situation. But what do you do in PoE?
Everyone is restricted in their options. It starts with something simple like the fact that you can't use all your resources, because it's not allowed to use items from your inventory and to switch weapons/quickitem slots in combat. It's great that you have healing potions or other potions/scrolls in your inventory that would be applicable in a certain situation, but unfortunately you're not allowed to use them. It logically follows that combat is not designed with "pulling all your tricks", "using all your tools" in mind.
Then there's the unfortunate fact that your options are limited, more limited than in the IE games, in the first place.
Take, for instance, the second quest for the Crucible Knights. All the adra robots went bonkers and attacked everbody, on PotD one of the more challenging scenarios in the game. It's difficult because those mobs have very high defenses and have one of the most powerful mage spells (chain-lightning) as a spell-like ability at will. They will chain-lightning you until the end of time if you let them, no restrictions. Sounds balanced. What would you do in an IE game? You would open your bag of holding and then clap yourself on the back for being smart enough to keep two pairs of boots of grounding (+50 electricity resistance). You will open your scroll case and happily notice that among all the green protection scrolls you've bought at the temples (just in case!) are also a bunch of scrolls of protection from lightning. Perhaps you will have your casters memorize additional spells to protect you from the elemental onslaught. You prepare according to the demands of the situation. But what do you do in PoE? You just fight the mobs until the health on your characters runs out, which will inevitably happen, then you must rest because you can't restore health. Not much choice here, so you go out of the building (loading screen) to Brackenbury district (loading screen) into the Inn (loading screen) to rest. Then you venture back through 3 loading screens, fight another bunch of mobs until you have to rest again. All that stuff is way more tedious than it has to be. It also turned out that the health/endurance separation causes you to have to rest more than you otherwise would have needed.
What would you do in an IE game? You would open your bag of holding and then clap yourself on the back for being smart enough to keep two pairs of boots of grounding (+50 electricity resistance). You will open your scroll case and happily notice that among all the green protection scrolls you've bought at the temples (just in case!) are also a bunch of scrolls of protection from lightning. Perhaps you will have your casters memorize additional spells to protect you from the elemental onslaught. You prepare according to the demands of the situation. But what do you do in PoE?
First, you can easily craft a full-set of lightning-proofed mail armor (or, even better, enhance some of the fine ones you've found so you have both proofed & +2 bonus). Your usual armor for the entire team is plate armor and it, of course, sucks vs lightning. So crafted mail will have 7 DR advatage over it (which is a lot). Second, animats have crap resists versus shock themselves (8 when everything else is either 16 or 20) so you craft some scrolls of the Crackling Bolt or Jolting Touch. And, of course, your casters just throw everything shock-based at them - actually, animats are only tanky because of their insane DR and die pretty fast to the lightning. Third, you switch to the shocking lash sidearms. Preferrably crushing. Fourth, if nothing else helps, there are always the Potions of Bulwark Against the Elements - 15 extra DR versus shock.
So yeah, no options at all.
Everyone is restricted in their options. It starts with something simple like the fact that you can't use all your resources, because it's not allowed to use items from your inventory and to switch weapons/quickitem slots in combat. It's great that you have healing potions or other potions/scrolls in your inventory that would be applicable in a certain situation, but unfortunately you're not allowed to use them. It logically follows that combat is not designed with "pulling all your tricks", "using all your tools" in mind.On the other hand, the combat is pretty cool. Sure, compared to the BG, the mages got a bit more restricted in their options
Then there's the unfortunate fact that your options are limited, more limited than in the IE games, in the first place.
Thanks, it's good to know that there are plenty of options to tackle certain encounters, like crafting a complete set of weapons and armors hand-tailored for said encounter for the entire party. I will assume you're doing this every time you face another enemy with specicific strengths and weaknesses. Unfortunately I played the game wrong and had neither the ingredients nor the money to do so, probably because I foolishly spent resources to upgrade the keep or to buy a ring of wizardry. Still, I will keep it in mind. The potions I could and should have done though.First, you can easily craft a full-set of lightning-proofed mail armor (or, even better, enhance some of the fine ones you've found so you have both proofed & +2 bonus). Your usual armor for the entire team is plate armor and it, of course, sucks vs lightning. So crafted mail will have 7 DR advatage over it (which is a lot). Second, animats have crap resists versus shock themselves (8 when everything else is either 16 or 20) so you craft some scrolls of the Crackling Bolt or Jolting Touch. And, of course, your casters just throw everything shock-based at them - actually, animats are only tanky because of their insane DR and die pretty fast to the lightning. Third, you switch to the shocking lash sidearms. Preferrably crushing. Fourth, if nothing else helps, there are always the Potions of Bulwark Against the Elements - 15 extra DR versus shock.
So yeah, no options at all.
Stacking debuffs on the weak defense of an enemy and then attacking that defense is not bad advice on principle but it's true that it just isn't necessary to win even the hardest encounters in PotD. As for weapons, I only noticed problems with my weapons of choice when fighting the adra automats in the Endless Paths, but again, I didn't actually bother to swap to crushing weapons, the fights just took a bit longer.Yeah, and there's more examples of that sort of thing. Apparently some Codexers have claimed that certain monsters in the game are immune or resistant to certain types of damage and one must study the bestiary to learn their weaknesses. Now if this was really true (I certainly noticed nothing of the sort), what exactly would the point of such a system be when you can only equip two sets of weapons, and can't swap them out in battle? Usually you have one ranged weapon and one melee, so if you actually needed to shift from slashing to crushing damage, you would actually have to reload the game. And I thought the point of the game was to minimize reloading (and therefore to basically have no fail state)? You know the game has been created by fools when various design elements are openly in conflict not only with each other but also with the stated design goals.
I'm not 100% sure but I think you could swap equipment during combat except armor.That's true insofar as IE had relatively few restrictions in terms of using the items you carried with you. Although it results in pretty stupid situations (swapping a suit of platemail during combat). If you don't care about plausibility, that's no problem of course.
I'm not 100% sure but I think you could swap equipment during combat except armor.
Then it probably differed in different games, because I kinda seem to remember when reviving a character in combat I could pick up all his stuff and re-equip except the armor.I'm not 100% sure but I think you could swap equipment during combat except armor.
I can't speak for all IE games, as it's been too long since I played most of them, but quickly checking in IWD (which is the only one I currently have installed), swapping my armor during combat seems to be possible.
I'm not 100% sure but I think you could swap equipment during combat except armor.
I can't speak for all IE games, as it's been too long since I played most of them, but quickly checking in IWD (which is the only one I currently have installed), swapping my armor during combat seems to be possible.
Thanks, it's good to know that there are plenty of options to tackle certain encounters, like crafting a complete set of weapons and armors hand-tailored for said encounter for the entire party. I will assume you're doing this every time you face another enemy with specicific strengths and weaknesses. Unfortunately I played the game wrong and had neither the ingredients nor the money to do so, probably because I foolishly spent resources to upgrade the keep or to buy a ring of wizardry. Still, I will keep it in mind. The potions I could and should have done though.