Angthoron
Arcane
- Joined
- Jul 13, 2007
- Messages
- 13,056
It's mostly because I don't give a fuck. Don't tell anyone.
It's mostly because I don't give a fuck. Don't tell anyone.
We did, didn't we?I don't know. It's kinda ... meh? Not much to look forward to? I liked the dungeons but clicking on enemies gets boring fast. The loot isn't really there, so you get a bunch of shit, sell it to pay for the castle improvements because it's the only game in town. Every now and then you get a really cool option (like that thing in that dungeon) and that's it.
The options are great, but the quest/setting logic is often lacking. I had that brothel quest - someone's causing trouble! Trouble, you say? Say no more, I'm bored and need something to do! So I go outside and get attacked, click on the trash mob, they die, eventually I find the place where the attackers are coming from. Great, it's the asshole faction. You guys attacked me! If combat wasn't fucking horrible, I could have died or got injured or something. What? A peaceful solution? You want what now? You're butthurt that the prices in the brothel are too high? Power to the people? So you send assholes to attack people on sight because the fucking prices on ass and pussy are too high? Who writes this shit?
We did, didn't we?I don't know. It's kinda ... meh? Not much to look forward to? I liked the dungeons but clicking on enemies gets boring fast. The loot isn't really there, so you get a bunch of shit, sell it to pay for the castle improvements because it's the only game in town. Every now and then you get a really cool option (like that thing in that dungeon) and that's it.
The options are great, but the quest/setting logic is often lacking. I had that brothel quest - someone's causing trouble! Trouble, you say? Say no more, I'm bored and need something to do! So I go outside and get attacked, click on the trash mob, they die, eventually I find the place where the attackers are coming from. Great, it's the asshole faction. You guys attacked me! If combat wasn't fucking horrible, I could have died or got injured or something. What? A peaceful solution? You want what now? You're butthurt that the prices in the brothel are too high? Power to the people? So you send assholes to attack people on sight because the fucking prices on ass and pussy are too high? Who writes this shit?
Actually, it is the other way around. Unmodded BG1 allows you to swap armour in combat, but opening the inventory cancels the pause, if you had it active.I just tested it in IWD2 and you can in fact swap armor in combat... I don't have vanilla IWD installed to test but I'm guessing you can do it in that game as well since the sequel allows it. I'm also pretty sure it could be done in vanilla BG1, but TOSC might have changed it? I also suppose that in the EE versions you can't because it's based on the BG2 engine. I only recall the armor swapping restriction in BG2.
You can't do it in BG1, BG2 or IWD1, possibly with a mod though. IWD2 has lots of retarded shit in it, so that wouldn't surprise me.
I atated this in previous threads. Basically, the same thing happens to me in BG1 (once I enter the city) and BG2 (once I collect the cash). I think with PoE it happens a bit sooner due to storytelling issues but I feel the game recovers at the end in ways BG1 and 2 do not.
I have been pretty open about where I think the game could improve. The thing is that acknowledging faults is not the same as declaring failure. I have never played a perfect game.
The thing is that I dont fixate on a handful of issues to the degree that it blinds me to the game as a whole.
Is this another of the Codex topics where people argue just out of boredom?
I tried to read some of it but I cannot figure out what you people here are really arguing about.
I atated this in previous threads. Basically, the same thing happens to me in BG1 (once I enter the city) and BG2 (once I collect the cash). I think with PoE it happens a bit sooner due to storytelling issues but I feel the game recovers at the end in ways BG1 and 2 do not.
I have been pretty open about where I think the game could improve. The thing is that acknowledging faults is not the same as declaring failure. I have never played a perfect game.
The thing is that I dont fixate on a handful of issues to the degree that it blinds me to the game as a whole.
Regarding BG1 and 2, did it happen in subsequent playthroughs or in the very first one? My point is not about PoE's specific strengths or weaknesses but that I can't recall any game that I really liked (to the point where I'd defend it on the internet) in which I hit a lull in the first playthrough at any point of the game (I was curios, wanted to see more, enjoyed certain aspects of it very much etc.), waited for patches mods to start playing against or similar (I saw some people on the Dex waiting for balance patches to start playing D:OS and Wasteland 2 while claiming they're starving for turn-based RPGs or something). I'm surprised the game didn't grab you more.
Actually, it is the other way around. Unmodded BG1 allows you to swap armour in combat, but opening the inventory cancels the pause, if you had it active.I just tested it in IWD2 and you can in fact swap armor in combat... I don't have vanilla IWD installed to test but I'm guessing you can do it in that game as well since the sequel allows it. I'm also pretty sure it could be done in vanilla BG1, but TOSC might have changed it? I also suppose that in the EE versions you can't because it's based on the BG2 engine. I only recall the armor swapping restriction in BG2.
You can't do it in BG1, BG2 or IWD1, possibly with a mod though. IWD2 has lots of retarded shit in it, so that wouldn't surprise me.
IWD1 - I believe it works the same way as in BG1, but I may be wrong.
Yeah, that's a nice and poetic analogy, but I dunno ...Is this another of the Codex topics where people argue just out of boredom?
I tried to read some of it but I cannot figure out what you people here are really arguing about.
It's like all discussion forums on the internet. There's usually a point in the beginning, and then the focus of the thread changes to many different points.
See it as a tree, where the original point of the thread represents that tree. As the thread grows (tree) new branches grow from that tree (thread).