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PoE is total SHIT, therefore BUY IT NOW - Steam Curator Page X Review

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547
I don't know. It's kinda ... meh? Not much to look forward to? I liked the dungeons but clicking on enemies gets boring fast. The loot isn't really there, so you get a bunch of shit, sell it to pay for the castle improvements because it's the only game in town. Every now and then you get a really cool option (like that thing in that dungeon) and that's it.

The options are great, but the quest/setting logic is often lacking. I had that brothel quest - someone's causing trouble! Trouble, you say? Say no more, I'm bored and need something to do! So I go outside and get attacked, click on the trash mob, they die, eventually I find the place where the attackers are coming from. Great, it's the asshole faction. You guys attacked me! If combat wasn't fucking horrible, I could have died or got injured or something. What? A peaceful solution? You want what now? You're butthurt that the prices in the brothel are too high? Power to the people? So you send assholes to attack people on sight because the fucking prices on ass and pussy are too high? Who writes this shit?
We did, didn't we?
 
Joined
Dec 31, 2009
Messages
6,933
^ Funny thing about that quest, if you try the "peaceful solution" you get a long quest chain ending up with doing quests for Doemenels. It's a fairly cool quest chain, but the premise - which is that you must help the bandits in their righteous quest for lower brothel prices - is so retarded that it's almost impossible to choose it.
 

Crooked Bee

(no longer) a wide-wandering bee
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I don't know. It's kinda ... meh? Not much to look forward to? I liked the dungeons but clicking on enemies gets boring fast. The loot isn't really there, so you get a bunch of shit, sell it to pay for the castle improvements because it's the only game in town. Every now and then you get a really cool option (like that thing in that dungeon) and that's it.

The options are great, but the quest/setting logic is often lacking. I had that brothel quest - someone's causing trouble! Trouble, you say? Say no more, I'm bored and need something to do! So I go outside and get attacked, click on the trash mob, they die, eventually I find the place where the attackers are coming from. Great, it's the asshole faction. You guys attacked me! If combat wasn't fucking horrible, I could have died or got injured or something. What? A peaceful solution? You want what now? You're butthurt that the prices in the brothel are too high? Power to the people? So you send assholes to attack people on sight because the fucking prices on ass and pussy are too high? Who writes this shit?
We did, didn't we?

(Un)fortunately we didn't.
 

MicoSelva

backlog digger
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I just tested it in IWD2 and you can in fact swap armor in combat... I don't have vanilla IWD installed to test but I'm guessing you can do it in that game as well since the sequel allows it. I'm also pretty sure it could be done in vanilla BG1, but TOSC might have changed it? I also suppose that in the EE versions you can't because it's based on the BG2 engine. I only recall the armor swapping restriction in BG2.

You can't do it in BG1, BG2 or IWD1, possibly with a mod though. IWD2 has lots of retarded shit in it, so that wouldn't surprise me.
Actually, it is the other way around. Unmodded BG1 allows you to swap armour in combat, but opening the inventory cancels the pause, if you had it active.

IWD1 - I believe it works the same way as in BG1, but I may be wrong.

PST - I do not remember.

BG2 - no armour swapping in combat, but opening the inventory does not cancel pause.

IWD2 - I do not give a shit.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
Can't remove armor in PST from NPCs (can only replace it with better version in some cases) and there is no armor for Nameless One (baring mods, there is one that adds armor types for him to wear IIRC).

I atated this in previous threads. Basically, the same thing happens to me in BG1 (once I enter the city) and BG2 (once I collect the cash). I think with PoE it happens a bit sooner due to storytelling issues but I feel the game recovers at the end in ways BG1 and 2 do not.

I have been pretty open about where I think the game could improve. The thing is that acknowledging faults is not the same as declaring failure. I have never played a perfect game.

The thing is that I dont fixate on a handful of issues to the degree that it blinds me to the game as a whole.

Regarding BG1 and 2, did it happen in subsequent playthroughs or in the very first one? My point is not about PoE's specific strengths or weaknesses but that I can't recall any game that I really liked (to the point where I'd defend it on the internet) in which I hit a lull in the first playthrough at any point of the game (I was curios, wanted to see more, enjoyed certain aspects of it very much etc.), waited for patches mods to start playing against or similar (I saw some people on the Dex waiting for balance patches to start playing D:OS and Wasteland 2 while claiming they're starving for turn-based RPGs or something). I'm surprised the game didn't grab you more.
 

Ulrox

Arbiter
Joined
Jul 18, 2014
Messages
363
Is this another of the Codex topics where people argue just out of boredom?
I tried to read some of it but I cannot figure out what you people here are really arguing about.

It's like all discussion forums on the internet. There's usually a point in the beginning, and then the focus of the thread changes to many different points.

See it as a tree, where the original point of the thread represents that tree. As the thread grows (tree) new branches grow from that tree (thread).
 

Shevek

Arcane
Joined
Sep 20, 2003
Messages
1,570
I atated this in previous threads. Basically, the same thing happens to me in BG1 (once I enter the city) and BG2 (once I collect the cash). I think with PoE it happens a bit sooner due to storytelling issues but I feel the game recovers at the end in ways BG1 and 2 do not.

I have been pretty open about where I think the game could improve. The thing is that acknowledging faults is not the same as declaring failure. I have never played a perfect game.

The thing is that I dont fixate on a handful of issues to the degree that it blinds me to the game as a whole.

Regarding BG1 and 2, did it happen in subsequent playthroughs or in the very first one? My point is not about PoE's specific strengths or weaknesses but that I can't recall any game that I really liked (to the point where I'd defend it on the internet) in which I hit a lull in the first playthrough at any point of the game (I was curios, wanted to see more, enjoyed certain aspects of it very much etc.), waited for patches mods to start playing against or similar (I saw some people on the Dex waiting for balance patches to start playing D:OS and Wasteland 2 while claiming they're starving for turn-based RPGs or something). I'm surprised the game didn't grab you more.

In pretty much all rpgs I hit this point where I can see my success for the rest of the game. Basically, I have figured out the combat minigame and I know that I will do X and pretty much win from there on out. I have figured how to use my current party make up to full effect and I am more interested in starting over and trying a different configuration. When it happens, I put down the game, handle other shit and come back to it in a week or two because part of me still wants to finish. Often, this happens when the story telling doesnt get particularly gripping, when character advancement isnt doing enough for me, when there are bugs or whatever. The only rpg this didn't happen to me on was MotB because I was so gripped by the storytelling. Every other rpg (FO1/2, FNV, Arcanum, ToEE, Bloodlines, BG1/2, IWD 1/2, PST, MMX, etc etc etc), I set down for a bit at certain points and then picked up again later. This doesn't prevent me from acknowledging and appreciating what these games do well. I do not feel compelled to rain hatred on these games because I have figured out their combat or whatever. I'm a busy guy. Sometimes theres other shit I would rather do.

I will say that my second playthrough of PoE has felt even better in PotD with the 1.05 patch. This is not just because of the much needed increase in challenge, the increased need for ability use/etc and the slowed advancement but also because my familiarity with the world is there now. I have already wrapped my head around the lore and I can appreciate the writing even more than I could previously. This is one of the only games I have played where I feel less compelled to set it down for a bit in a successive play through.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I just tested it in IWD2 and you can in fact swap armor in combat... I don't have vanilla IWD installed to test but I'm guessing you can do it in that game as well since the sequel allows it. I'm also pretty sure it could be done in vanilla BG1, but TOSC might have changed it? I also suppose that in the EE versions you can't because it's based on the BG2 engine. I only recall the armor swapping restriction in BG2.

You can't do it in BG1, BG2 or IWD1, possibly with a mod though. IWD2 has lots of retarded shit in it, so that wouldn't surprise me.
Actually, it is the other way around. Unmodded BG1 allows you to swap armour in combat, but opening the inventory cancels the pause, if you had it active.

IWD1 - I believe it works the same way as in BG1, but I may be wrong.

Not that it's important, but I checked again with IWD+HoW: You can swap armor and the game stays paused, too (normal difficulty, if that matters).
 

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
Is this another of the Codex topics where people argue just out of boredom?
I tried to read some of it but I cannot figure out what you people here are really arguing about.

It's like all discussion forums on the internet. There's usually a point in the beginning, and then the focus of the thread changes to many different points.

See it as a tree, where the original point of the thread represents that tree. As the thread grows (tree) new branches grow from that tree (thread).
Yeah, that's a nice and poetic analogy, but I dunno ...
Real trees tend to follow da Vinci's rule.

Codex discussion threads don't, they more remind me of this:
nrc967-f1.jpg

and this:
gompertz1.jpg


:smug:
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,562
Location
Freeside
Codex 2012
I don't understand why it should be impossible to recomend a game which generally disappointed. Linking only positive reviews to recommendations is kinda faggy, if there are clearly controversial opinions.

Something like this: "Bla bla, spiritual sequel to IE. Brings back memories, but utimately disappoints - here review. Buy for IE visuals and nostalgia".

A lot of shitty games are recommended because of *some* redeeming elements. PoE was not great, but certainly deserves to be on the list, with a honest Codex "conclusion".
 

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