Lemming42
Arcane
Btw, to anyone who wants to play the PC version (Unreal, please play the PC version instead of the Saturn version, protect your eyesight), this patch removes a lot of horseshit problems from the Steam/GOG versions and also re-adds the music, which is absolutely crucial.
The bullshit hazards that always stick in my mind are the boulders near the end of Atlantis where you've got about two seconds to react before death, but:
a) the devs intend you to get past in a very specific way (like by moving backwards and hanging from the ledge you just jumped over) which you won't figure out first time
b) the scare chord that plays whenever a boulder shows up is so loud and abrupt that you spend the whole two seconds just jumping out of your chair, and you're dead by the time you recover
There are one or two instances of "surprise enemies and special hazards" that cross the line into being bullshit
Starting from the T-Rex encounter in TR1. It doesn't cross the line into bullshit unless the player completely loses his shit and doesn't run for cover in time. The problem there is that all the possible places that offer safety in that area can only be seen properly after you've crossed the encounter trigger, so you need to "think on your feet".
The bullshit hazards that always stick in my mind are the boulders near the end of Atlantis where you've got about two seconds to react before death, but:
a) the devs intend you to get past in a very specific way (like by moving backwards and hanging from the ledge you just jumped over) which you won't figure out first time
b) the scare chord that plays whenever a boulder shows up is so loud and abrupt that you spend the whole two seconds just jumping out of your chair, and you're dead by the time you recover