Hory said:
Baawww, poor Valve Corporation can't afford to pay a couple of extra level designers/
Huh? I never said they couldn't afford it, I was just pointing out you're underselling the costs.
Hory said:
I argued with you in a specific context, I didn't say that this should apply to any and all future cases of game development.
You did.
I was criticizing Brother None's "nothing like this exists so far so it's OK if no one does it" attitude. You won't get any progress with this kind of thinking You're criticizing an attitude because "that kind of thinking" stops progress. You even ask
How many games lack innovation because of this kind of mentality? How is that not making the argument in a general way?
Hory said:
You implied that this is not the case since other open ended puzzle games supposedly don't exist.
No, they don't exist period. Name one example. There are a lot of conceptual problems with open ended platform puzzlers. And Portal is primarily a platform puzzler. The fact that the tool used is a portal gun does not change the nature of the gameplay, it's just a gameplay representation tool. In other words, Hobo Elf was looking at the shovel before he looked at the pavement and naturally concluded digging would be a possibility. He's wrong.
Hory said:
I criticized this ridiculous argument, because it's the antithesis of the thinking that brought about most worthwhile human advances, and it's what makes the video game industry of today so shitty.
Yes, and that's where I replied that expecting massive innovation from every title isn't reasonable. Hey, great, we're back where we started. Are you going to actual address my remark now or do you want to do another recap?
Note that I never said no one should ever try to make an open ended platform puzzler, conceptual problems or not, just that I'm not surprised or disappointed that the recent first-person platform puzzlers, Portal and Mirror's Edge, are both linear as feck, because platform puzzlers usually are, and there's nothing about either game that makes me demand they should break out the innovation when they're bringing minor innovations and fun gameplay to the genre anyway.
For ME it was kind of dodgier because the game did look tantalizingly open from the cityscape shots, but gameplay vids quickly showed anyone interested it was railroaded. Since they never promised anything else, I don't see the problem with them being your typical linear puzzle platformer, but in FP and with some interesting gameplay touches.