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Possible Horror RPG With Renovated Grimoire Engine

Would The Grimoire Engine Be A Good Fit For A Retro Horror RPG?

  • Incredible Incline Beyond Imagination

    Votes: 100 46.3%
  • Meh

    Votes: 16 7.4%
  • Will Wait For Humble Bundle

    Votes: 7 3.2%
  • I'm Still Waiting For The Grimoire Manual

    Votes: 31 14.4%
  • I Am A Sex Slaver of Vietnamese Orphans

    Votes: 22 10.2%
  • Will Never Be Released

    Votes: 33 15.3%
  • Hurr Durr I will Pirate It

    Votes: 7 3.2%

  • Total voters
    216

taxalot

I'm a spicy fellow.
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Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
Isn't he supposed to be working on Grimoire's manual and patches (I heard about new zones and quests ?) incidentally ?
 

Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
Joined
Apr 22, 2008
Messages
11,577
Location
LAND OF THE FREE & HOME OF THE BRAVE
I really like that you chose to go with the modern tech. We were talking about your next game just a few days ago and I said if he's going with the old engine, it'll take another 18 years. But with Unity, it can be out in 1,5-2. Very nice.

People might think it is exaggeration but it's not. Unity on it's own supplies 99.9% of all features I wrote from scratch for Grimoire. Add in assets and toolkits and the same amount of work on Grimoire can be reduced to the tiniest fraction of effort for one person. These things did not exist when I started work on Grimoire. Add in most artwork and all monsters and the game is practically done.
 

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
9,680
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
I really like that you chose to go with the modern tech. We were talking about your next game just a few days ago and I said if he's going with the old engine, it'll take another 18 years. But with Unity, it can be out in 1,5-2. Very nice.

People might think it is exaggeration but it's not. Unity on it's own supplies 99.9% of all features I wrote from scratch for Grimoire. Add in assets and toolkits and the same amount of work on Grimoire can be reduced to the tiniest fraction of effort for one person. These things did not exist when I started work on Grimoire. Add in most artwork and all monsters and the game is practically done.

Imagine how the guys who made Final Fantasy VI felt when they saw RPG Maker.
 

RPK

Scholar
Joined
Apr 25, 2017
Messages
338
I'm sure there
I really like that you chose to go with the modern tech. We were talking about your next game just a few days ago and I said if he's going with the old engine, it'll take another 18 years. But with Unity, it can be out in 1,5-2. Very nice.

People might think it is exaggeration but it's not. Unity on it's own supplies 99.9% of all features I wrote from scratch for Grimoire. Add in assets and toolkits and the same amount of work on Grimoire can be reduced to the tiniest fraction of effort for one person. These things did not exist when I started work on Grimoire. Add in most artwork and all monsters and the game is practically done.

Imagine how the guys who made Final Fantasy VI felt when they saw RPG Maker.

I'm sure there's some sarcasm here, but Unity is not quite the same thing as RPG Maker :P
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,202
Location
Belgium
Awesome, like a party based and turnbased version of Legacy-Realm of Terror

http://www.abandonia.com/en/games/468/Legacy+-+Realm+of+Terror,+The.html

Go for it Cleveland Mark Blakemore but make the player generated party a max of four-five, with the ability to take 2 npcs during play (or a max of five-six generated characters)

My thought exactly.

Would love a horror-game with old-school grafix and solid (turn-based) RPG-mechanics:
256px-TheLegacy.JPG
90
 

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