In 2019, we released a major
Primordia patch, likely the last we’ll ever do. We ported the game to a new version of AGS, which significantly improved stability on modern machines, integrated French, German, and Spanish translations, fixed dozens of bugs (including a few reasonably significant ones, such as the inadvertent removal of music from an important scene), and included a variety of quality-of-life improvements to the game’s UI.
We also
hit 2,000 reviews on Steam, a significant milestone by any measure and a particularly significant one for an indie adventure game. The only other AGS title to reach that number is
The Cat Lady, and it’s more reviews than
Thimbleweed Park has, despite that game’s far greater prominence. Player reviews not only help keep the game commercially viable (it’s really the only way that new players get brought in at this point), they’re also a great reward for us in and of themselves, since that kind of interaction is one of the best aspects of indie game development. We’re lucky that reviews have held strong over the years—though our halcyon days of 98% positive are behind us, 97% percent isn’t too bad!
In one of the crazier and more delightful pieces of fan art, the Spanish heavy metal band
Taste My Sweet Revenge put together two
Primordia-based metal songs for their soon-to-be-released album.
Finally, we were approached with an interesting proposal from a television producer to create an animated adaptation of
Primordia. These things usually come to nothing, but we’re cautiously optimistic, given the producer’s track record, interest in science fiction (particularly robot-oriented sci-fi), and excellent background in visual effects. We’ll post more when there’s more to share.