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procedural dialogue generation?

Agame

Arcane
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Mar 29, 2015
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Caves of Qud guys use procedural generation for building histories and also to create text in books. That sounds much simpler to do than procedural speech generation. And it sucks. So probably not.

Yep it turns into "lol so random, you put words togethor that dont go togethor tehehe", you would probably get the same thing if you tried to do dialogue.

So really a complete waste of time, unless of course your goal is to make a shitty hipster "art" game, if so, please, knock yourself out!
 

mondblut

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Daggerfall does a decent job at handing you random quests and giving directions, and anything beyond that is unnecessary.
 

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