The nerve of those guys! :D
25 EUR for content-incomplete pixel nostalgia shooter, on Unity, and not playing particularly well compared to every other game in the same niche, priced 17-21 EUR... Well, um, best of luck...
How long is the game in its EA state? Is it still just 2 or 3 levels, or did they add a few more?
How long is the game in its EA state? Is it still just 2 or 3 levels, or did they add a few more?
b) Too formulaic, in the sense that the gameplay keeps following the same loop all the time. You enter a room, there's melee zombus, you waste them with the shotgun, oh there are imps on ledges, you waste them with the charged shotgun one shot after another, oh here come some fast demons, you waste them with the shotgun or smgs, oh a big brawl, switch to the minigun, repeat repeat repeat. The "imps on ledges" are probably the biggest stinker here because the optimal way of engaging them is more or less popamole - hide behind a corner, charge shotgun, shoop, hide again and repeat until all are dead.
Welcome to Doom, I guess? Not sure how this is in any form or shape different than the older Doom games.
Welcome to Doom, I guess? Not sure how this is in any form or shape different than the older Doom games.
Doom is much faster paced. It doesn't have packs of trash melee zombus whose only purpose is to make you slow down for a moment, and who are much too bulky than they ought to be. Doom's gun zombies react MUCH FASTER and begin shooping you shortly after you enter a room - I dare you to find a single shotgun guy in Prodeus and just stand in front of him to let him shoop you twice, it takes FOREVER. Doom also has more long-range options among basic weapons than does Prodeus, and things generally tend to die faster in Doom - in Prodeus your only 'long range' options are the pistol (bad damage) and the charged shotgun shots (which slow you down a lot), because the SMGs and the minigun have trash accuracy.
I briefly played the inventory version and it's a very competent shooter. Something in the vain of Doom 2016, but with better level design and glorious pixel gore. Not precicely a masterpiece like DUSK either, but a pretty solid shooter.
The SMG's are absolutely fine for picking up the imps though, as long as you're firing them one-handed of course.