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Game News Project Eternity Kickstarter Update #49: Prototype Demo

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
This video plus what we know about the design and mechanics plus this:

pe-jumpOverBridge.success.580.jpg


make PE my most anticipated game despite being RT.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547
So.... Based on what we know so far, the entirety of the game takes place by that waterfall?
 

Sprout

Educated
Joined
Apr 5, 2013
Messages
67
I'm talking about the inxile clown posse and their terrible, terrible artists.

Are you sure that's really fair? We know that the first screenshot was originally made by a couple of art students over the weekend,
then swiftly touched up by the artists before it was pushed out the door. Accusing InXile's artists of ineptitude before they've had a chance
to really work on it seems a little premature to me. Couldn't it have been tight scheduling instead of incompetence?
Because I think anyone could tell it looked rushed, like half the textures were missing from the bloom one.
And that was basically the excuse they gave isn't it? "Improvement to come"?

The game hasn't even hit pre productionon yet, so let's give them some time before branding them bad at their jobs, m'kay?
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I'm talking about the inxile clown posse and their terrible, terrible artists.

Are you sure that's really fair? We know that the first screenshot was originally made by a couple of art students over the weekend,
then swiftly touched up by the artists before it was pushed out the door. Accusing InXile's artists of ineptitude before they've had a chance
to really work on it seems a little premature to me. Couldn't it have been tight scheduling instead of incompetence?
Because I think anyone could tell it looked rushed, like half the textures were missing from the bloom one.
And that was basically the excuse they gave isn't it? "Improvement to come"?

The game hasn't even hit pre productionon yet, so let's give them some time before branding them bad at their jobs, m'kay?

Just FYI to INCLINE your experience here so you don't read all the retarded posts from shit trolls, click here.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
The game hasn't even hit pre productionon yet, so let's give them some time before branding them bad at their jobs, m'kay?

"Joined: Friday"

Erm...let me tell you a little something about Roguey, young lad...
 

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
This kinda thing makes me wanna make an RPG!
I have so many questions to ask the programmers and artists....the water flooding in an out of the scene is amazing.

Finish your vegetables Stasis first young man!
Then you can go out and play :)
 

Hegel

Arcane
Joined
May 12, 2009
Messages
3,274
I'm talking about the inxile clown posse and their terrible, terrible artists.

Are you sure that's really fair? We know that the first screenshot was originally made by a couple of art students over the weekend,
then swiftly touched up by the artists before it was pushed out the door. Accusing InXile's artists of ineptitude before they've had a chance
to really work on it seems a little premature to me. Couldn't it have been tight scheduling instead of incompetence?
Because I think anyone could tell it looked rushed, like half the textures were missing from the bloom one.
And that was basically the excuse they gave isn't it? "Improvement to come"?

The game hasn't even hit pre productionon yet, so let's give them some time before branding them bad at their jobs, m'kay?
Ignore her.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,383
Divinity: Original Sin Divinity: Original Sin 2
inXile could learn a thing or two about animation from this video.
And yes, inXile have shitty artists but you can't compare them with Obsidian. It won't be fair.
At least with Torment they hired new blood and Torment 2 (I hope) will look way better that Wasteland 2.
 

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
inXile could learn a thing or two about animation from this video.
And yes, inXile have shitty artists but you can't compare them with Obsidian. It won't be fair.
At least with Torment they hired new blood and Torment 2 (I hope) will look way better that Wasteland 2.

Hey look at me!
I'm being a newfag.



Is anything wrong with W2?
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,616
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Is anything wrong with W2?
It's made by the team that brought us gems as the new Bard's Tale and Hunted: The Demon's Forge, so some cynical individuals have some doubts about the game.

I wonder how true that is. Let's check out Hunted's credits: http://www.mobygames.com/game/windows/hunted-the-demons-forge/credits

Game Director Michael Kaufman (Maxx)
Executive Producers Brian Fargo, Matthew Findley
Senior Producer Stewart Spilkin
Art Director Robert Nesler
Technical Director Keith Miron
Design Director Chris Keenan
Lead Programmer Matthew Fawcett
Crucuble Director Jairo Silva
Lead Animator Craig Drageset
Lead Technical Artist Alan Lee
Audio Director Jamey Scott
Sound Designer Jamey Scott
Musical Composer Kevin Riepl
Story by Matt Findley, Brian Fargo, Stewart Spilkin, Michael Kaufman (Maxx)
Written by Jeremy Bernstein, Dennis M. Miller


Oh look, it's Robert Nesler! PROJECT ETERNITY'S LEAD ARTIST! :smug:

Chris Keenan is Wasteland 2's lead designer. The other names, besides Fargo and Findley, I don't recognize.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,383
Divinity: Original Sin Divinity: Original Sin 2
inXile could learn a thing or two about animation from this video.
And yes, inXile have shitty artists but you can't compare them with Obsidian. It won't be fair.
At least with Torment they hired new blood and Torment 2 (I hope) will look way better that Wasteland 2.

Hey look at me!
I'm being a newfag.



Is anything wrong with W2?

Yes there is but it will not be fair on my part to enter in a dispute with an oldfag.
Because your lack of mental capacity which comes to being an old(fag) is clearly proven by the fact you believe there's nothing wrong visually with Wasteland 2.
I propose instead of cleverly using codex jargon to show off, invest all this mental effort in sorting out how to buy yourself a new fucking monitor.
 

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