toro
Arcane
- Joined
- Apr 14, 2009
- Messages
- 14,783
Look at his comment history, I'm pretty sure he's just an idiot.
Yep. He's just a broken BioDrone with pubic hair growth issues.
Look at his comment history, I'm pretty sure he's just an idiot.
http://www.urbandictionary.com/define.php?term=ownedOwned again, inEPTile.
While I'm terribly impressed with your arbitrarily-chosen contempt for inXile, you certainly have a funny definition for "owned", Roguey.
I'm comparing this to Wasteland 2 as well. And the perspective issues in the Torment shots are inexcusable.I'm talking about the inxile clown posse and their terrible, terrible artists.
Are you sure that's really fair? We know that the first screenshot was originally made by a couple of art students over the weekend,
then swiftly touched up by the artists before it was pushed out the door. Accusing InXile's artists of ineptitude before they've had a chance
to really work on it seems a little premature to me. Couldn't it have been tight scheduling instead of incompetence?
Because I think anyone could tell it looked rushed, like half the textures were missing from the bloom one.
And that was basically the excuse they gave isn't it? "Improvement to come"?
The game hasn't even hit pre productionon yet, so let's give them some time before branding them bad at their jobs, m'kay?
You do realize Mass Effect 1 and Dragon Age: Origins are both old school RPG's. And both of them sold well over 1.5 million. Now 1.5 million is a large number but yes it doesn't compare to CoD BO2 with it's sales over 10 million. However if you multiply that 1.5 million by 60 which is what most new games sell for you get 90 million. Now THAT is a large number. 4 million to 90 million really doesn't sound like a bad investment to me.
From Youtube:
You do realize Mass Effect 1 and Dragon Age: Origins are both old school RPG's. And both of them sold well over 1.5 million. Now 1.5 million is a large number but yes it doesn't compare to CoD BO2 with it's sales over 10 million. However if you multiply that 1.5 million by 60 which is what most new games sell for you get 90 million. Now THAT is a large number. 4 million to 90 million really doesn't sound like a bad investment to me.
Soon, these people will call Oblivion and Dragon Age 2 old school RPGs.
Immersion is a product of suspension of disbelief, which broadly is the extent to which a game is able to substitute its laws of reality above the player's own. Good mechanics, narrative and a well-realized world will always produce better immersion than good, hyper-detailed 3D visuals.
So.... Based on what we know so far, the entirety of the game takes place by that waterfall?
That's weird, apparently Roguey isn't ignoring you yet.Leaving the demo aside... seriously, they could've replaced Sawyer with somebody more representative in the videos. He has charisma of golem. It's disturbing to watch.
Well, based on empirical evidence using in-depth metrics of the gaming industry, this one area will become "the demo area". "The Demo Area" will be used everywhere and in all future media in order to showcase all the sexy features and options that exist in said game... Only to the detriment of all other areas, as when the game is released, it's discovered that said demo area is the only area where all these features exist and the game designers blew their entire budget on it. The rest of the game, meanwhile, has a distinctive "we ran out of money" feel. There's an example in here somewhere with Bethesda and Fallout 3.Eh, I wouldn't be so sure. They just felt like they had to animate that initial screenshot they showed people. Who knows where or what it actually is.it's probably the starting area or intial "tutorial dungeon"So.... Based on what we know so far, the entirety of the game takes place by that waterfall?
Eh, I wouldn't be so sure. They just felt like they had to animate that initial screenshot they showed people. Who knows where or what it actually is.it's probably the starting area or intial "tutorial dungeon"So.... Based on what we know so far, the entirety of the game takes place by that waterfall?Well, based on empirical evidence using in-depth metrics of the gaming industry, this one area will become "the demo area". "The Demo Area" will be used everywhere and in all future media in order to showcase all the sexy features and options that exist in said game... Only to the detriment of all other areas, as when the game is released, it's discovered that said demo area is the only area where all these features exist and the game designers blew their entire budget on it. The rest of the game, meanwhile, has a distinctive "we ran out of money" feel. There's an example in here somewhere with Bethesda and Fallout 3.
Making one area look good is fine. Making those features work (or be useful) across multiple different areas and scenarios is more difficult. Just so long as they're not blowing the entire budget just making one area "look cool" ("Hey, we can make water rise up and down! How neat! Now how many other places do we actually use all this code? None? Ok, right... so... not really all that useful then huh?") then great, but if all they've done so far is twiddle with a waterfall, well, it'd be nice to see something else.
Don't mind me, I have no idea what I am talking about.
Well, based on empirical evidence using in-depth metrics of the gaming industry, this one area will become "the demo area". "The Demo Area" will be used everywhere and in all future media in order to showcase all the sexy features and options that exist in said game... Only to the detriment of all other areas, as when the game is released, it's discovered that said demo area is the only area where all these features exist and the game designers blew their entire budget on it. The rest of the game, meanwhile, has a distinctive "we ran out of money" feel. There's an example in here somewhere with Bethesda and Fallout 3.Eh, I wouldn't be so sure. They just felt like they had to animate that initial screenshot they showed people. Who knows where or what it actually is.it's probably the starting area or intial "tutorial dungeon"So.... Based on what we know so far, the entirety of the game takes place by that waterfall?
Making one area look good is fine. Making those features work (or be useful) across multiple different areas and scenarios is more difficult. Just so long as they're not blowing the entire budget just making one area "look cool" ("Hey, we can make water rise up and down! How neat! Now how many other places do we actually use all this code? None? Ok, right... so... not really all that useful then huh?") then great, but if all they've done so far is twiddle with a waterfall, well, it'd be nice to see something else.
Making one area look good is fine. Making those features work (or be useful) across multiple different areas and scenarios is more difficult.