Excidium
P. banal
I hope this doesn't mean they are only going to support 16:9 resolutions.
Sounds like a good update for purists.
The first level wizard/priests spells are like cantrips.
But this (baseless) speculation does not prove that multiclassing is in any way made obsolete by their character advancement system.Those were just examples. There might be a way to get spellcasting, too. Like getting default feats of other classes in 3E.
Not obsolete, but...less necessary.
I don't think anyone said that there is something wrong with them. They even avoid the annoying feature of Fallout's by making some damage always occur no matter how high your DR is.
I don't think anyone said that there is something wrong with them. They even avoid the annoying feature of Fallout's by making some damage always occur no matter how high your DR is.
I'm not really fond of that. I'd love to play a heavily armored character that just walks through heavy small arms fire/sword slashes, sparks flying off him as he laughs off the attacks.
You can make a platemail-wearing mage who is somewhat decent with weapons without having to multiclass in this system.The biggest problem with no multiclassing is the inability to make fighter/mages. This is a problem since it's likely one of the most common character types people played in the IE games that Obsidian wishes to emulate.
No, those are separate classes.So is fighter like the base class and then you can upgrade to Paladin and Barbarian from there or something?
Making them become quasi-cantrips at level n is pretty clever -- depending on implementation it could allow some decent spells to be flung with abandon, while still preventing low-levels from being overpowered. Traditionally, outside of spells that can shine in p&p (message, lights, TK, prestidigitation, etc) these are the first spells to become useless. What good does 1d3 damage or one-turn stunning a Lvl <=4 creature for one turn do at Lvl 8? Especially in light of the stamina system, it seems like minor pokes and stalls would only take up room (unless you're balancing for "lossless victories" as the goal, as in the new KB games.)The first level wizard/priests spells are like cantrips.
(...snip)Creatures who can't stand bright lights are cool, and certainly add both variety to the game, and utility to the spellbook, but I can't recall the last time a cRPG bothered to model that.
Well gromit, I still would preffer the 1st level spells from D&D, which are full of interesting uses throughout the game. Magic missiles kept getting new missiles up to the 9th level. Mage armor wasn't that great, but if you didn't need much protection, it remained good. Shield was always nice to avoid missiles. Heck, even affect normal fires can be pretty good, as several types of creatures can't stand bright light. That is speaking nothing of spells that are obviously strong, like charm person.
Barbarians come from many of the more remote cultures found across the world. In the Dyrwood, they are commonly found among Glanfathan elf communities. They are distinguished from fighters by their recklessness, ferocity, and their predilection to substitute raw aggression for discipline. Barbarians are a challenge to deal with on a battlefield, though they are vulnerable to exhaustion if they don't pace themselves.What makes a fighter different from a barbarian or paladin versus pathfinder or DnD?
Happy?
I don't know how he can take inspiration from DA when he's never even played it.
Those who have not played historically failed games are doomed to repeat them?I don't know how he can take inspiration from DA when he's never even played it.
Repeated for emphasis.