Iluvcheezcake
Prophet
Interesting. Something really nasty must have happened.
SJW apocalypse :D
Interesting. Something really nasty must have happened.
Biden became president.Interesting. Something really nasty must have happened.
Last city on earth eh?
How big is this city, and is the rest of the world just an endless wasteland? I hope to get some answers to this
I got you
I need to re-play X-com: Apocalypse.
GAMESCOM 2020 TRAILER AND SCHEDULE
Check out our gamescom 2020 trailer and view our event schedule!
Hello Steel Dragons!
The Indie Arena Booth online is right around the corner and as you may know Project Haven was one of the selected games to attend this event. Our online virtual booth opens tomorrow the 27th at 22:00 CEST / 21:00 BST / 13:00 PT. You can visit the Project Haven booth (and all of the other Indie Arena booths) via any web browser. Just head on over to IAB website.
Project Haven Alpha Demo
As part of gamescom 2020 we will also make our Alpha Demo available once more, with some of your feedback from the previous event incorporated!
In this Demo you will be able to play 3 Campaign missions in Single Player (Co-op campaign will be available in the full release) and Skirmish procedural generation maps in Single Player, Co-op or PvP!
Project Haven x IGN
Make sure to tune in to IGN Live x Gamescom, on the 28th around 20:30 CEST / 19:30 BST / 11:30 PT for a new gameplay developer commentary to learn a bit more about Project Haven!
Project Haven Dev Live Stream
In addition to the Demo we will also be hosting a live stream on Friday August 28th starting at 16:00 CEST / 15:00 BST / 07:00 PT, where you will be able to watch us play the Demo and chat with us!
Let’s Play Project Haven
Follow TheEdmon on Youtube and CmdrEmily on Twitch as they try their hand at Project Haven demo!
TheEdmon: 16:00 CEST / 15:00 BST / 07:00 PT - Link
CmdrEmily: 20:00 CEST / 19:00 BST / 11:00 PT - Link
Chat with the Devs on Discord
During the gamescom event we will be available to answer any questions you may have on our official Discord server, come hang out!
Any feedback you have will be much appreciated!
See you on Thursday 27th!
Event schedule:
For this Halloween here's the most common animal that populates the streets of Haven, the rat!
Have a Spooky Halloween!
[...] with a strong narrative component [...]
Do you want to avoid being interrupted? Obscure your enemies line of sight with smoke grenades.
Even if so, X-COM itself did prove you can have some missions with the narrative, while the rest remaining more free-form. Hopefully. It'd be such a waste to have all missions scripted.[...] with a strong narrative component [...]
This usually means "linear to a fault with insufferable cut-scenes"
For this Halloween here's the most common animal that populates the streets of Haven, the rat!
Have a Spooky Halloween!
Thanks to the testing from our great community we have massively improved Project Haven cover system. This is just a sneak peek of how it turned out.
In Project Haven the projectiles are actually simulated. Which means they have to be connect with the target, instead of just being a roll of a dice.
To complement our aiming and projectile systems we also have localized damage causing different effects depending on where the bullet hits. You can wing your enemy to reduce their accuracy, shoot them in the legs to slow their movement, or go for sweet extra damage with a headshot.
Using VR Motion Trackers is helping us make our cinematics come to life. Here is a work in progress recording.
A quick look at a work in progress Project Haven's level.
This week we worked on updating our aiming system. You are now able to increase your accuracy incrementally up to a maximum determined by your Skills, Weapon and Mods!
If an idle AI spots you from far away now they can go investigate, allowing you to take advantage of their curiosity and set up a trap!