We invite you to join us at the Yogscast Tiny Teams Festival, running from the 7th to 14th of August.
Greetings Steel Dragons!
We’re just days past our last big show appearance at Dreamhack Beyond, and we’re already diving straight into another - The Yogscast Tiny Teams festival! Can anything stop us? The answer is obviously no. We’ll be part of the Yogscast celebrations from August 7th -14th, and you’ll be able to see the game in their opening ceremony stream
at 5pm BST on Twitch.
Not all of you have been following us and the game since the start, though, so we’re here to introduce ourselves for anyone who might have found us through Tiny Teams, but first answer a frequent question:
Where’s my demo!?
Well, that’s what a lot of you are asking. It’s a reasonable assumption, as we’ve rolled out new demo builds for our last two show appearances. Sadly, we won’t be deploying yet another build for the Tiny Teams showcase for one simple reason - we need time to finish our biggest and best public release yet, and need a little more time to prepare. You’ll see the fruits of our labor at Gamescom later this month (starting August 25th), and we’re sure it’ll be worth the wait.
For those who did check out our Dreamhack demo build, we hope you had a great time playing with our enhanced cover system and clashing with our less accident-prone AI. We’ll be making further refinements to both plus some fresh challenges for you to tackle later this month.
I’m new. Who are you, and just how tiny are we talking?
First up, if you’re new here, or curious about the people making this game, welcome to the party, and thanks! We’re Code Three Fifty One, a very small indie team based in Portugal. We used to be a downright tiny outfit of just two (strategy and story loving couple Joana Dimas and Sérgio Gil), initially collaborating with Edwin McRae for the narrative design, and recently adding a new member to the team, Jason Woronicz, to help us with the level design. So, three people at present now - small enough to fit into an elevator, which is good enough for Tiny Teams.
Okay, that’s pretty small. Why, and how, are you tackling this genre?
Because we love squad tactics games! Specifically, the Jagged Alliance series from the dark and forgotten nineties. If you’re familiar with that series, you can see the (extended) family resemblance; larger-than-life mercs, deep ballistic modelling and a focus on making money through efficient violence. One thing that Jagged Alliance 2 and its mods couldn’t offer us was co-op play.
Fun as it is to look over someone’s shoulder and criticize their every move, we wanted something we could play together, and that other dynamic duos could too - or up to four players we don’t judge. The end result is Project Haven. A deep combat engine fully playable with a friend or three, all wrapped up in an involved (yet grounded) dystopian story.
That’s cool! What’s on the roadmap for Project Haven, then?
As mentioned above, we’re going to be participating in the
Yogscast Tiny Teams festival. Running from August 7th to the 14th, it’s a celebration of indie innovation from tiny development crews just like ours. You can see the Yogscast crew streaming a preview build of our game in their opening ceremony stream
at 5pm BST on Twitch. Make sure you tune in!
Once that’s wrapped up. The big thing on the horizon is Gamecom! From August 25th to 29th, we’ll be part of the Indie Arena Booth, where we’ll have a tasty platter of announcements to make and an updated demo. For more details closer to the time, follow Project Haven on Steam (and add it to your wishlist if you haven’t already),
join our community Discord server and
sign up for our email newsletter to make sure you don’t miss a thing.
That’s all we’ve got for today! Thanks for your time, and we hope you’ll
tune in on Saturday at 5pm BST.