My brother will be doing the real hard job of getting this sorted out for the pitch.
I got the easy job of making the art
.
At the moment.
Game is post apocalyptic fantasy.
* Human based cultures/empires (what's left of them).
* Currently we don't want to do elves, dwarfs, orcs and stuff (we want to try something more interesting)
* No classes (same with the class system we go meh boring).
* Skilled based system (+Talents/gifts, +perks)
* No levels
* Development point system
* Gain development points and spend them.
If you have the title of Knight you have a background based on this and get development points/ perks.
If you have the title of Druid you have a background of being in the forest etc...
So your past shapes your character on his first day in the world and defines him/her but does not restrict him/her from learning new things (beyond turn 1). So a thief skilled based character (background based) can learn magic etc...
And a person who starts off all wizard like can learn to lock pick and sneak (to get some wine dam it).
Physical Stats
- Strength
- Constitution
- Agility
Mental Stats
- Intelligence
- Self Discipline
- Presence
Psi Stats
- Essence rank
- Psionic rank
- Telepath rank
Talents
Perks
Skills
*Abilities
Born with talents/mutations (gifts) (For example you were born with the Strength of a Ox with the skin of hardened leather or a blessed/cursed with a Psi ability of mind conrol).
More on that later.
Perks (TBA)
Select skills to start with (based on your background/culture background) and can learn new ones (training).
Shape the character the way you want to shape them by selecting skills.
Magic system is based on reagents, devices/tools, alchemy (No mana).
Spells are forged into items which then tap into something (storyline spoiler).
Forging magical items can be done by anyone with the skills/ base requirements etc...
Artistic skills
Athletic skills
Combat skills
- Initiative
- Dodge
- Parry
- Defensive stances
- Brawling
- Martial arts
Weapons
- 1 hand edge (Then specialize, long sword, short sword, axe etc...)
- 1 hand concussion
- Thrown
- Missile
- Pole Arm
- Two handed
General skills
Influence skills
Mystical arts
Outdoor skills
Physical skills
Subterfuge skills
*Psi skills