ironmask
Arbiter
- Joined
- Jan 12, 2019
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Project Tamriel is a collection of mod projects that work together on creating the provinces of Tamriel in the world of Morrowind. The goal is to create Tamriel as it was described in Morrowind at the time rather then copy Bethesda's interpretation in later games. So Cyrodiil will still be a jungle, The Nords still worship their own religion, The Imperial City is guarded by dragons. PT is the sister project to tamriel rebuilt and shares many of same modders. One of the big mod projects (Skyrim: Home of the Nords) just had a big update a few days ago. Adding new landmass, dungeons, and quest to explore along with new weapons and armor.
Here is the description from the nexus.
Here is the description from the nexus.
The Imperial Legion maintains a border wall between Dragonstar East, ruled by Jarl Jona the Ansei-Ender, and Dragonstar West, a Crown holding surrounded almost entirely by the Kingdom of the Reach. Residents of the cities are forbidden from crossing the wall due to threats of constant violence, something they know too well. Outside the cities, life goes on for the Reachmen of the Alovach and Taliesinn tribes; however, they keep one ear to the ground. If war were to again break out in Dragonstar, they would inevitably be dragged in...
Dragonstar West's Guild of Mages chapter, distrusted by the local population, struggles to maintain its image and waning membership. The Thieves Guild has its eyes on some big prizes and is rumored to be holed up in Dragonstar East. The Dragonstar Arena is filled with nervous spectators hungry for combatants to offer a distraction from every-day life...
Beyond the walls, the Reach is as dangerous as ever. Merchants continue to be attacked by bandits and Reachmen, ferocious beasts stalk the forests and mesas, and bound servants patrol the fortresses of both Clan Direnni and the First Era Nords...
The Skyrim: Home of the Nords Team is proud to present another release in our efforts to create the province of Skyrim as envisioned in the world of TESIII: Morrowind. It represents the work of many talented modders over the past years and includes the following features:
We have been working on bringing the lands of Skyrim to TES:III for more than ten years. The Skyrim we aim to make is our own interpretation, rather than a copy of Bethesda’s work in TES:V. Based on lore from the Pocket Guides to the Empire and other additional sources, we’ve based our creations on what you might expect from having played Morrowind rather than later games in the series. A comprehensive and sustained effort from model-makers, landscape designers, interior-fiddlers and quest-wranglers has allowed for this latest release.
- 100+ quests, including new regional questlines for the Imperial Guilds, bounty hunting, and miscellaneous quests
- 290+ exterior cells of hand-crafted landscape.
- 330+ interior cells, including the massive cities of Karthwasten and Dragonstar, towns, camps, and dozens of locations for you to loot in classic TES fashion.
- Specially-modeled exterior and interior assets to flesh out the settlements of the Reach, including Reachman camps, Direnni ruins, and ancient fortresses.
- New books, armor, clothing, weapons, and more.
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