Submitted by Sultan of Rum on Wed, 2022-07-13 21:04
Looking over the Armun Ashlands and the stronghold of Volenfaryon towards the Velothi Mountains. This screenshot uses Zesterer’s Volumetric Cloud & Mist shaders and the latest in-development build of OpenMW.
Tamriel Rebuilt is a massive community modding project for The Elder Scrolls III: Morrowind that aims to seamlessly add the mainland of the Morrowind province to the original game. The mod is released as a series of fully-realized expansions which are ready to be played. The released areas so far include more than a third of the mainland’s landmass, thousands of interior locations and roughly 360 quests.
Welcome to another Tamriel Rebuilt progress roundup, following on from last
April’s. There is exciting news this time – the grand merging of the
Dominions of Dust expansion has now begun! Our internal, in-development mod is organized into different “section files” – Morrowind .esp plugins which contain large chunks of our new lands, interiors, NPCs and dialogue. Significantly, the particular section files that make up
Dominions of Dust have very recently been merged into our main plugin, TR_Mainland. This means that Tamriel Rebuilt has now permanently grown by several hundred new exterior cells, for the first time extending to the western border of Morrowind – there is no turning back!
As a consequence of this and the earlier merging of our
Embers of Empire development plugin a few months ago, it is now inevitable that both of these upcoming expansions will be released simultaneously, as a
double feature combining to make the biggest single Tamriel Rebuilt release yet (at least in terms of the amount of playable content).
An overhead map of vanilla Morrowind and our latest in-development TR_Mainland plugin (i.e., the playable area of the mod), showing the new lands added towards the south-west in the upcoming expansion. You can still see some rough edges, like the straight-line transition between Roth Roryn to the north and Armun Ashlands to the south, which we plan to address prior to release.
The second big news is that the first new quests and questlines are now not only complete, but are swiftly getting reviewed and merged! To find out which ones, read to the end of the newsletter – like last time, we will begin this overview of the last quarter’s progress in the order of our development pipeline: concept art, assets, exteriors, interiors and, finally, quests. If you are interested in finding out more, the links below will take you to individual claim pages. But beware that these pages will, by definition, contain spoilers – after all, our mod development happens completely in the open.