MadMaxHellfire
Arcane
http://www.prospector.at/forum/
Chasing infos on Approaching Infinity I found mention of this which I've had stashed somewhere in my memory for years. A decade maybe. Longer. Who knows.
The cycle is pretty simple: explore some tiles, die, reload, explore some more, keep dying. It seems not much strategy is involved, even if the crew is made by different members with different roles and ships are made of different systems.
It's pretty puzzling in its difficulty as a roguelike, given the lack of dungeon levels, you could turn the corner and be oneshot by a pirate you couldn't avoid, as if gazing eyes right behind a door in a level 1 dungeon in angband wasn't already retarded enough.
I'm not sure I'll play this for long, maybe it won't last more than a couple days, but if there is much more to discover, mechanically speaking, other than walking around collecting elements in a very very ugly tileset it might turn decent.
Chasing infos on Approaching Infinity I found mention of this which I've had stashed somewhere in my memory for years. A decade maybe. Longer. Who knows.
The cycle is pretty simple: explore some tiles, die, reload, explore some more, keep dying. It seems not much strategy is involved, even if the crew is made by different members with different roles and ships are made of different systems.
It's pretty puzzling in its difficulty as a roguelike, given the lack of dungeon levels, you could turn the corner and be oneshot by a pirate you couldn't avoid, as if gazing eyes right behind a door in a level 1 dungeon in angband wasn't already retarded enough.
I'm not sure I'll play this for long, maybe it won't last more than a couple days, but if there is much more to discover, mechanically speaking, other than walking around collecting elements in a very very ugly tileset it might turn decent.