Azrael the cat said:
Yeah, but I'd still be ecstatic about the state of gaming if it was half as good as the film industry.
With films there's no shortage of movies for each market segment. So what if dumbed down effects-flicks are the most popular, and low-risk rom-coms the most common. That's the way things SHOULD be - different products for different segments, with the most product going towards the biggest market. That way they get what they want, and we still get what we want.
There's nothing wrong with interesting films being niche - it means that there's actually a niche market in place. Would we really be complaining if we were getting 3-5 FO-style games each year? The gaming industry is in a fundamentally different condition to the film industry. In film, the industry is segmented and you get to complain because 'your' segment is as big as other segments. In gaming, the industry is focussing almost entirely upon one central mass-market, and we don't get to have a segment AT ALL. For film it is enough if there's enough consumers to make a niche segment profitable. For gaming it doesn't matter if there's enough fans to sustain a whole bunch of developers, because publishers aren't interested unless the game targets the masses.
Just like he says.
That industry is not related to quality in any real niche; because making games is almost as expensive as making films. But cinema has
artists, people devoted to that form of expression that (besides the devotion thing) have more than one hundred years of experimentation and learning. Also, in the cinema industry there are people who really love good films, and they're not only directors or
artists, ther're also producers, owners, etc. And, of course, their average age isn't 30 nor 40 years old.
Well, the videogame producers average age isn't 30 nor 40 either and I don't mind all that youtube makings of with people burting shit out, I'm talking about the motherfuckers who put the money on the table.
And I think that is what that industry needs first: people who cares the quality of what they are developing... that people now doesn't have enough real power to do or change any real thing... yet.
Brother None said:
.
(...)
You can't change shit by sitting around on a forum and circle-jerking. You shouldn't expect miracles from the longseller market either. (...)
So we must pay for free shit (besides the quality of the shit, it WAS fucking FREE) and give to Hasbro, Interplay or any other fuckin jew more reasons to continue making the same shit again and again and again... man, those who has the money don't give a shit why are you paying them, they only know this way:
=
Translation: your hard earned, well-intentioned money don't suply well-intentioned developers... only goes directly to funds shitty games.
Edit: zeitgeist, I'm totally agree.