kinda looking forward to it, however, i dont think the game will "impress" me, and its core audience, as much as Cruelty Squad did on its release. yes, i know that for a lot of codexers CruS must have been some ugly ass troon game, but beneath its peculiar art style, one could find a really fresh fps (im-sim even. i found myself positively surprised that my experiences from games like thief or deus ex helped me in clearing first couple of levels of CruS). what is more, the game was released during rather interesting times. maybe im projecting my personal feelings a bit here, but back in late 10s and very early 20s post-meta-ironic content was still seen as something hip, something new, unlike now, when we finally see what it evolved into - annoying nonsense. or as youth call it: brainrot. CruS was heavily covered in layers of this spiritual sludge, but deep inside the game aspired to be something more. i know it will sound ridiculous to a person who knows the game exclusively from screenshots, but it tried to be transcendental in its themes, which were more pronounced and explored in the later stages of the game.
i remember following the developer of CruS for a while after finishing the game, catching up on his lore, and in one of the interviews he said something along the lines of: "if i was good enough i would be writing books instead of making video games". this would explain the rancid aesthetics and cynical writing of the game. ive always felt that this must come from fear of being sincere in your craft, failing miserably, and looking like a fool as a result. if he presented his ideas and reflections in an unfiltered form, he would expose himself to potential ridicule. ouch!
products like CruS tend to have one major flaw: they age like a milk left on the sun in the summer. what once seemed like a coherent piece of media, despite its shitpost appearance, arriving at the peak of the zeitgeist, now looks rather lame. its critics, people who judged it mostly on its visuals long ago, may triumph now. "ha! we were right from the start, this game was shit!". if media isnt timeless, then its much easier to emotionally distance yourself from it after some time. and its much easier to find some truth in such rough judgements.
my hope for psycho patrol is that the writing will be slightly toned down. maybe the dev will cool it down with memes and layers of nonsense. visuals are obviously the same, therefore not as impactful, but that was to be taken for granted. introduction of mecha and non-linear format are surely interesting. gunplay seems to stay more or less the same, nice. however, if EA is truly 40$, then fuck the dev, what a greedy bastard.