Ismaul Thank you for your kind words, I appreciate it.
It's only natural that a RPG is many things to many people, as the genre evolved differently in different parts of the world.
I think it's no coincidence that Disco Elysium originated in Estonia.
My take on it is, that while the eastern Europe was behind the iron curtain, role-playing and cRPGs emerged in the west - developed by creators that were able to master the development for the hardware of that era. So basically engineers, which tend to be more interested in things then in people. So naturally the section of role-playing they enjoyed and adapted into cRPGs was position-based party combat tactics, items management, stats optimization, logical puzzles, navigation, monsters, lore. And mostly in a competitive context. Basically a mathematician or academic testing your intellect in a fun way. And that's absolutely fine. And these implementations of cRPGs built audiences around them and business tend to cater to their customers, thus reinforcing an implementation.
I was surprised to learn pen & paper role-playing had a nerd stigma in the west in the beginning. As that's not the case here in central Europe. You can talk to almost anyone male in my generation, be they a doctor, a lawyer or a salesperson now - if they like abstract thinking, it's almost guaranteed that they played and enjoyed pen & paper role-playing as boys. The same way The Witcher is something almost everyone in Poland is proud of.
When the iron curtain fell, and with freedom and other good things, pen & paper role-playing came from the west. The shiny new thing with no stigma. And because it was affordable and most of people were pretty poor, and all it had to beat were really simple board games, it didn't become a nerd past-time, it became a mainstream thing for my generation of boys.
And by the time my generation grew up, the hardware and the tools to develop games evolved so much, that you no longer need to be an engineer to develop a video game. So now you're starting to get game creators from all walks of life, like the lead designer behind Disco Elysium, Robert Kurvitz, is a singer and a novelist. These people are interested in different things then engineers. So it's only natural that they will focus on a different section of the role-playing experience. And they do not have the academic testing mindset. They do not want to test your intellect. They want you to have fun using it on a journey of storytelling and self-discovery.
But there are examples of this also in the west, Bioware, founded by doctors, created a new flavor of RPGs, more focused on companions.