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Quake Champions - multiplayer hero shooter from id Software

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,767
Location
dm6
I played some Clan Arena and in current form it sucks. IDK if they took any feedback from the PTS aside from bug fixing but these are obvious things that need to be done.

1. First person spectating after you die. It's more exiting to watch and the remaining players can show off their (lack of) skill. 3rd person can also be nauseating to watch.

2. No need for extended version of maps. For 4v4 regular sized maps are enough

3. No blood pools. The addition of blood pools could be interesting on maps specifically designed for CA but it doesn't work on the existing ones.

4. More rocket ammo. Running out of rockets during CA round shouldn't be a thing, especially if you play the kind of style where you're constantly flying around the map by rocket jumping.

5. Timer between rounds should be 5 seconds instead of 10 to reduce wait time



But whatever they did in this update finally fixed the stuttering for me. Now the game runs pretty smoothly.
 
Last edited:

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,767
Location
dm6
GKbdmBp.png


1000 hours...and I still suck :negative:
 

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,767
Location
dm6
New update for the ded game. New map and some needed clan arena fixes.

An all-new arena rises from the Netherworld, beckoning Champions to find glory between its jagged stone teeth. Meanwhile, a new season begins, tempting worthy combatants to earn highly sought-after weapons from a far-flung future. The Quake Champions Summer Update is available NOW!

QC_SummerUpdateInfographic_1920x1080-02.jpg


UPDATE HIGHLIGHTS
NEW MAP: TOWER OF KOTH
Rising from its viridian morass, a row of skyward teeth speak to the chosen a singular truth: come to know this key and you will open any lock.

Tower of Koth is a new Ithagnal-themed map supported in DM, TDM, CA, Duel, Instagib, Unholy Trinity, and arcades.

SEASON 7 BATTLE PASS REWARDS
Earn much-requested Quake 4 weapon skins in the Summer Battle Pass!

q4_bypass_large.png


• Level 1 – CITIZEN KANE – Q4 Blaster Pistol (Starting Machinegun)

• Level 50 – PAINKILLER – Q4 Shotgun (Super Shotgun)

• Level 100 – RAVAGER – Q4 Hyperblaster (Super Nailgun)

• New Lore – Commander at the Slipgate – Collect all 6 to unlock the Heavy Machinegun, Super Shotgun, and Super Nailgun Master Shaders!

CLAN ARENA UPDATES
• Fixed CA 4v4 round spawns, teams now swap sides each round

• Lowered round score limit from 10 to 7

• Fixed ties resulting in both teams earning a point, causing total round counts to exceed the required round score limit

• Reduced intermission time between rounds by half (10 to 5 sec)

• Removed the “Prepare Your Team” VO from round start after Round 1

• Removed ability cooldown icons from HUD team heads

• Fixed scoreboard sorting issues

SACRIFICE
• Reduced size of soul collision from 3m to 1.6m radius

UNHOLY TRINITY
• Power-up spawns return for the duration of Season 7

AWOKEN MAP CHANGES
• Fixed collision on floor between Rocket Launcher and Heavy Armor jumppad, where the floor slightly ramped up in one doorframe, which could interrupt crouchsliding movement.

• Fixed collision on floor between Mega Health and Railgun walkway, where the floor slightly ramped up in one doorframe, which could interrupt crouchsliding movement.

SOUND IMPROVEMENTS
• Added Doom Slayer pain and death sounds

• Set of <50 hp grunts

• Set of <25 hp grunts

• Set of death sounds

• Removed the 15 frags and 10 frags left VO from Time Limit Duel

• Reduced the volume of Visor’s non-HRTF third-person footsteps

• Reduced the volume of the ability ready sound effect

• Reduced the volume of the champion main menu and prematch SFX & VO

• Reduced the volume of Athena's abiltity VO and hook sound effects.

MISCELLANEOUS FIXES & CHANGES
• Fixed Timelimit Duel champion select UI which was visible on some aspect ratios on the death screen

• At the end of the match, briefly delayed exiting the arena after the match's objective or scorelimit has been reached so players and spectators can view the final frag.

• K/D Ratios unified to the same formula for consistency across various scoreboards

• Fixed SLASH DARQUE skirt shader support

• Fixed BJ PRO LEAGUE knife vanity placement

• Fixed MOONSOON third person shader support

• Fixed MARAUDER shotgun shells not vanishing on Nyx during Ghostwalk

• Fixed ERASER weapon fx not vanishing in Nyx Ghostwalk

• Fixed PUMMEL gauntlet, removed an untextured mesh visible at all times but most visible during Nyx's Ghostwalk

• Fixed SHAFT bloom on Tempest Shrine

• Removed ability on respawn for Rip and Tear arcade mode

• Fixed the image quality of the Profile Icons in lootbox presentations

• New orange shaders or all weapons available for preview

• Updated black shaders, making them black instead of charcoal gray

• Updated the Watch Browser to display the official QUAKE stream
 

grimace

Arcane
Joined
Jan 17, 2015
Messages
1,985
Does anyone have a complete collection of the printed on paper, physical Quake Champions comics?

I saw them on a comic store rack once and didn't want to pay full price.
 

Eisen

Learned
Joined
Apr 21, 2020
Messages
634
Back in 2018 i really wanted to enjoy this game, but waiting more than 15 minutes and getting nothing was really frustating
 

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,767
Location
dm6
Back in 2018 i really wanted to enjoy this game, but waiting more than 15 minutes and getting nothing was really frustating

Where you from? In Europe I find a match within 1-3 minutes
 

SharkClub

Prophet
Patron
Joined
May 27, 2010
Messages
1,536
Strap Yourselves In
I've been playing this recently and it seems to have the worst matchmaking of any multiplayer game ever if matchmaking exists at all. Almost every single tdm pub is lopsided either as a 4v2 or a 3v1 in one direction or the other and the gameplay just ends up being cancerous. And yes obviously I get it, there's only like 500 people even playing the game at any given moment but the least they could do is balance the teams with the players they have available in the match. Instead they force people to play these worthless 4v1, 4v2 or 3v1 games when they could easily attain 3v3s, 2v2s and balance out the brand new xbox controller player tier subhumans on either team. Is it something to do with party queuing or some shit, can four friends queue in together and get the same team and pubstomp? I've had games where I've been topfragging for my team when all I've been doing is getting farmed on spawn by literal god gamers, what the fuck is wrong with this game. The rest of my team is more often than not a bunch of drooling smoothbrains humping a lone 25hp pickup in the corner of the map, but it's not always that way, sometimes I get to carry out the video game equivalent of beating up disabled kids when it's my turn to have god gamers on my team and some poor sod on the enemy team is trying his heart out despite having 3 mouthbreathers on his team.
 

SharkClub

Prophet
Patron
Joined
May 27, 2010
Messages
1,536
Strap Yourselves In
The game already thinks I'm some cypher rapha hybrid able to carry the amount of dead weight it gives me, so I dread to know what being better than mediocre at quake would be like in this game.
 

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,767
Location
dm6
In 1996, id Software revolutionized the shooter landscape (once again) with the release of Quake, taking players through the Slipgate into a world of frenzied combat, horrific foes, secret-laden maps and, of course, a full compliment of memorable, badass weapons.
With 2021 marking 25 years of Quake, we want to extend our thanks to the community that put the franchise on the map, playing endless hours of competitive matches at home or on the esports stage, one-upping each other in intense speedrun competitions and even propelling a certain little LAN party called QuakeCon into a full-scale gaming event attended by gamers all over the world.
Q25_Logo_Grey_in-body.png

As part of the festivities, we’re bringing some nostalgic content to Quake Champions with the upcoming Summer update slated for early July. Speaking of putting Quake on the map, this update adds the classic DM6 map, The Dark Zone, to Quake Champions, as well as adds a bunch of original Quake weapons to unlock and wield in-game. We’re also creating some never-before-seen developer interviews and retrospectives that we can’t wait to share with you soon.
QC_Dark_Zone_in-body.png

QC_Q25_Weapons_in-body.png

Whether you took your first step into Quake’s twisted, Gothic arenas back in 1996 or discovered the classic during the modern resurgence of old-school shooters, we’re excited to celebrate the game that started it all with you. Catch you in the arena!
 

abija

Prophet
Joined
May 21, 2011
Messages
2,904
How about switching to a decent engine and assigning a dev team to the game...
Fuck work, more posturing...
 

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,767
Location
dm6
It's funny the raw input is finally coming to Quake Champions in next update, 4 years after the release (and the game is still in early access, what a joke). It's the most essential feature of any competitive FPS that should've been there from day 1.
 

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,767
Location
dm6
New update

Quake_DM6.jpg


As the old summer adage goes, “sun’s out, guns out”—and there’ll be plenty of weapons-in-hand in the Arena! (Hopefully yours pointed at the enemy, and not vice-versa.) We’re celebrating 25 years of Quake in this update, so get ready for a rocket blast from the past with a retro map, classic weapon skins, and lots more—including new anti-cheat measures to keep the fighting fair!

UPDATE HIGHLIGHTS
NEW MAP
  • THE DARK ZONE - The textures may be retro, but the gameplay is timeless. Return to one of the classic Quake multiplayer maps, DM6 – The Dark Zone.
NEW CUSTOMIZATIONS
  • TRAILBLAZER Tri-bolt - Classic Quake Legacy Grenade Launcher
  • LAST-RITUAL Super Nailgun - Quake Mission Pack 1: Scourge of Armagon Laser Cannon
  • REAPER Railgun - Classic Quake "Legacy" Railgun — Ranger's Quake third-person World View Weapon Model!
  • QCON 2021 Gauntlet - This commemorative gauntlet will be available during QuakeCon 2021!
  • CHROME Shaders for all Champions - Red, Pink, Orange, Yellow, Green, Blue, Purple, Silver, and Black
  • PINK Champion Shaders - One for each Champion
  • PINK Weapon Shaders - One for each weapon that has color shaders
Quake_Summer_2021_Guns.jpg


STORE UPDATES
  • The weapons and some vanity items from previous Battle Pass seasons are now available in the store.
NEW CLIENT OPTIONS
GAME OPTIONS
  • Added NVIDIA Reflex Low Latency - Reflex Low Latency Mode aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU intensive scenes. This delivers latency reductions above and beyond existing driver-only techniques, such as NVIDIA Ultra Low Latency Mode. Available in Game Settings. (Nvidia Maxwell, Pascal, Turing, or Ampere GPUs with R455 drivers required.)
  • Menu Framerate Limit - Added a max FPS Limit for while in the main menu. (Default 120, min 60, max 250)
  • Streamer Mode - Use the Main Menu Framerate Limit when minimized to maintain the stream's FPS quality.
HUD OPTIONS
  • Damage Number Summation Damage numbers now show a total of recent damage dealt to a target, aggregating high rate of fire weapons into a combined damage dealt number. Select between Off, Damage Type (default), and All Recent Damage.
  • Crosshair Hit Color Choose a crosshair color to flash when dealing damage. Must be enabled with "Crosshair Hit Color Enabled".
  • Crosshair Hit Scale Players may now choose to scale their crosshair either larger or smaller when hitting a target.
  • Speedometer Players may choose between "Off", "Below Crosshair", and "Below Portrait" to alter the HUD placement of the Speedometer.
  • Ability Info Position Players may now choose to move the Ability Icon from the center of the screen and push it to either the LEFT or RIGHT side, useful for either players with centered weapons, or those who just wish to group this information near either the Health & Armor Vitals or the Ammo info.
CONTROL OPTIONS
  • Mouse Input – Players can now choose between Raw Mouse or DirectX mouse input
  • Respawn Players may now change the default "SPACE" bind for issuing a respawn on the death screen.
AUDIO OPTIONS
  • HitBeep - Select the sound made when hitting a target. Choose between:
    • Off (no sound)
    • Damage Based (sound based on how much damage was dealt)
    • Single Sfx (play the base hit sound regardless of damage dealt)
NEW ANTI-CHEAT
  • We have added anti-tamper security methods and have taken actions to significantly reduce in-game cheating and exploits. This added level of protection will continue to strengthen over time.
  • We recommend that any users experiencing issues disable third-party software while playing; in particular, any software that attempts to integrate with our game by creating overlays or performs keyboard or mouse automations.
    • Some GPU “tuning applications such as Riva Tuner or MSI AfterBurner may cause compatibility issues. If you experience gameplay issues, please disable these applications while playing.
  • Test Signing is not supported. The game will not launch if Test Signing is enabled.
MAP UPDATES
All Maps

  • Added 25th Anniversary flag banners to all maps.
Awoken

  • Fixes to prevent Ranger from falling out of the map when using the Dire Orb too close to the hole in the Heavy Armor wall.
  • Removed unwanted totem placements outside the curved cooldown hallway
Blood Run

  • Removed the ability to place totems above the Heavy Armor teleporter entrance
Burial Chamber

  • Removed unwanted totem placements in the Heavy Armor pit
Citadel

  • Fixed the initial spawn locations in TDM
Corrupted Keep

  • Fixed the staircase collision between the power-up and Mega Health
Deep Embrace

  • Fixed the medium & low Level-of-Detail meshes for the Heavy Armor wood planks, to prevent non-existent gaps from showing.
  • Additional fixes to the wood plank platform near Heavy Armor, to resolve hit collision between the planks on various settings of detail.
Exile

  • Improved collision on Power-up bridges, Mega Health ledge, Mega Health pit, staircase between Rocket Launcher and power-up, lower HMG teleporter entrance, above the vestibule doorway (across the Heavy Armor pit), and the Tri-bolt ledge.
  • Added additional respawn locations and reduced the cooldown on the existing respawn locations
  • Removed the ability to place totems around the edges of the Heavy Armor pit, the edges of the Railgun pit, and behind the teleporters
Ruins of Sarnath

  • Fixed Tri-bolt staircase collision
The Molten Falls

  • Removed an out-of-bounds totem spot near Mega Health
Vale of Pnath

  • Increased the cooldown of the spawn near the Heavy Armor pillar to prevent it from being chosen as a valid option in quick succession
DUEL UPDATES
  • Heavy Champions now spawn with 75 AP instead of 100 AP, the same health & armor stack used by heavy Champions in all other game modes
CHAMPION UPDATES
Anarki

  • Fixed his movement box height to prevent his head (and your view) from clipping through ceilings
  • Adjusted the volume of Anarki's first-person hoverboard sounds
Nyx

  • Fixed Nyx being able to telefrag enemies (via exiting a Teleporter) while still in Ghostwalk
  • Fixed the Q3 Shotgun bar not vanishing with Nyx Ghostwalk
Strogg & Peeker

  • Peeker Gib updates - reduced lifetime from 7 to 3 sec, disabled his glowing eye when dead, removed smoke fx to help performance
MISCELLANEOUS GAME UPDATES
NEW
  • Added new Champion voice lines
FIXES
  • Fixed the Ranger QUAKEGUY Outfit shaders colors
  • Fixed Lootbox Main Menu Quality
  • Fixed a bug that allowed Gauntlet Damage to be dealt on a respawning enemy from their death position.
  • Some cleanup to the Weapon Position code
  • Fixed the enemy weapon fire sounds cutting on for several Nailguns and Machineguns (Freezegun, Ravager, Citizen Kane, Executioner)
  • Fixed a memory leak that occurred upon leaving a match.
  • Fixed Keel customization vanity camera positions
  • Fixed Galena customization main, set, and head camera positions
  • Fixed the Eisen Salvage text description
  • Fixed Fiendish Hood Russian description translation
  • Fixed Enforcer Helmet Russian name translation
  • Fixed Italian localization from causing overlapping text on the scoreboard
  • Fixed Russian translation for TOGGLE SPECTATOR HINT
  • Fixed Flintlock Shotgun description in several languages
  • Fixed the Keel Battle Report camera position
  • Fixed THUNDERBOLT animation errors
CHANGES
  • Optimized UI for Improved Menu Transitions
  • Reduced the volume of the Citizen Kane shots
  • Increased the Framerate Limiter max value from 300 to 500.
  • Main Menu UI - removed the items unlocked box, the total items per champion weren't always obtainable, upsetting players
  • In Settings-> HUD, sorted Enemy Indicators above Teammate so that it would not be hidden below the fold and because it is prevalent in all game modes.
  • Very slight adjustments to the Battle Pass menu (font weights, colors, etc) and the Battle Pass main menu icon
  • Removed the ability to disable reflections in the config file.
  • Re-ordered customization tabs to Outfit, Weapon, and Progression, and set Outfit as the default tab.
  • Removed the unused tab on the Player Profile Menu
  • Removed the two unused tabs on the in-game Social Menu
IN-GAME DISPLAY NAMES
The following display name rules have changed:

  • Names must be 4 or more characters
  • Names cannot have leading, consecutive, or trailing spaces If your username doesn't meet the new requirements, it will prompt you to rename. These changes ensure that all player names will be searchable within Contacts and reduce cases of impersonation.
 

Morenatsu.

Liturgist
Joined
May 6, 2016
Messages
2,640
Location
The Centre of the World
imagine releasing a game with 5 maps and then almost never adding more

oh wait thats every multiplayer game now trololololo
 

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