The popular modding mode for Doom will not be making its way to Quake Champions, nor will modding in general, says creative-director Tim Willits.
We recently brought you the surprise news (at least to me, anyway) that Quake Champions, the just-announced sequel by legendary developer id Software,
is not built on the studio’s own Id Tech 6 Engine. As a result many of the features running nicely with Doom, such as virtual reality and also Vulkan API compatibility, will not be easily included in Quake Champions. You
can add one more feature to the list: SnapMap. During our extensive chat with Quake Champions creative-director, Tim Willits, at QuakeCon, he had this to say on the subject:
Some of my fondest memories of Quake include mods like Team Fortress; will you be engaging the mod community again with Quake Champions?
The mod community is very important to us, but we won’t have SnapMap because Quake Champions
isn’t built on Id Tech 6. We have no plans to allow modifications when the game initially comes out, but we know it is important so we will look into it. But anything that happens will be after Quake Champions comes out; mod support will not be available for launch.