Alright, you convinced me. :Dlaunching rockets straight from your DICK
Alright, you convinced me. :Dlaunching rockets straight from your DICK
Is this enhanced edition Windows-only, or there's a native Linux version too?
Into the trash it goes then, I'm sticking with QuakeWorld. At least it doesn't force me to use spyware to play online.Windows only. Things published by Nightdive mostly get Mac and Linux versions but this is Bethesda release. Even if Beth was not acquired by Microsoft I don't think they would have released non-Windows PC versions.
Interesting mod.
It certaily looks more natural. The centerd weapons always looked a bit off IMO.
No. When you hold a weapon, you position your body in a way that it's centered in your eyesight. Shooting while holding the weapon at the hip or to the right of your head is a good way to hurt yourself. Centered weapon models in games are thus more natural and you don't even need a crosshair drawn in the center of the screen to properly aim. Too bad there weren't that many shooters with centered guns - I think Unreal was the last one to have such an option.
edit - yes, I know new Dooms have such an option, but the models are so damn huge they're actually a visual obstacle. They are huge on the right side, too, so the models are generally fucked up.
You never, ever hold a gun or rifle dead center to your body, while facing forward, don't try to pull some realism card here. And in games it looks stupid, but each to their own.
Now liberated from the KEX Engine Hegemony:So apparently the new Dimensions of the Machine episode is Kex-exclusive in that it can't be ran on the homebrew engines for technical reasons. Those who don't care for this rerelease will have to wait for someone to port it it seems.
https://quakeone.com/forum/quake-talk/quake-central/283211-quake-enhanced-is-out-now
The latest version of vkQuake can play the re-release but none of the graphics upgrades are carried over other than the colored lights. The only real benefit is not being limited by the Kex Engine's internal 60hz limit.
What is that 60 hz limit and how does it work?
E.G. I remember playing through a mod campaign for Thief 2 featuring a female protag.
some of them were already accomplished level designers.So I just finished playing through Arcane Dimensions and has a wonderful time. A great variety of levels to play through, myself preferring the longer ones. I was curious to see what ever came of the folks behind the project. Did they get hired at ID/open up their own studios? I think some moved on to develop Wrath. Have there been/are any new projects on the horizon of such scale for this or other classic game (FPS or otherwise)?
Sock worked on Wolfenstein Enemy Territory, Enemy Territory Quake Wars and Wolfenstein 2009.
They forgot to spruce up the UI for the expansions. It's like when you're playing a PS2 game through an emulator on high resolution, there are lines around the HUD elements. Why can't they get such basic things right?
It's already disabled. I would never use texture filtering in the first place. Are you also playing at 1080p?They forgot to spruce up the UI for the expansions. It's like when you're playing a PS2 game through an emulator on high resolution, there are lines around the HUD elements. Why can't they get such basic things right?
Try disabling texture filtering. I can't imagine why I wouldn't have those artifacts while some people have them.
It's already disabled. I would never use texture filtering in the first place. Are you also playing at 1080p?They forgot to spruce up the UI for the expansions. It's like when you're playing a PS2 game through an emulator on high resolution, there are lines around the HUD elements. Why can't they get such basic things right?
Try disabling texture filtering. I can't imagine why I wouldn't have those artifacts while some people have them.
Multiplayer Update for All Platforms
- This minor update fixes an issue that caused multiplayer lobby instability for some users