Curratum
Guest
Time for a break from all of this. Switching to driving really fast down twisty roads! :D
I've enjoyed the Blacksmith's and Cultists' realms/minisodes. In the former, I enjoyed the mood of the first map, ruinous monastery fortress over swampy terrain, all bathed in afternoon sunlight. Tho, I'm guessing this is where your complaint about getting stuck on geometry mainly comes from. And the second map of the former minisode, with this lava-powered plant over a lake of lava, next to ruinous medieval fortress, is a perfect Quakesih mixture of fantasy and futuristic/industrial (it's like if this industrial facility is burrowing into the fortress' entrails). Here I only wasn't a fan of that scripted trap with falling floors (I don't think anything like that happens anywhere else in DotM so you don't exactly expect it and, unless you're a savescumming type, this means replaying what is a rather large map due to something unrelated to your skill) and the fucking spawns in the final encounter. The whole thing actually reminds of something Tronyn would've made years ago, both the scale and the visuals.I take whatever good things I said about Dimension of the Machine back. Those levels don't have shit on AD, even though they have a few moments of glory.
3 of the 5 dimensions / 2-level sets have been an absolutely annoying slog. So many issues, my head starts to hurt, and I'm forcing myself to finish them on Nightmare to get the last two achievements...
Shitty overdetailed brushwork on floors and walls that you get caught up on often, some dull "detailed boxes" rooms and long stretches of level, absolute everloving enemy spam to the point where it makes you sick, one level had over a dozen shamblers, some fancy-pants designs that look a lot better than they play (which was very rarely the case with AD).
Scourge and Dissolution are so much more fun that the new stuff. Even Dimension of the Past was better, honestly.
Edit: Just got to the final boss. What an fucking pisstake. This is exactly why you don't make boss fights in games like Doom and Quake - they all invariably end up HORRIBLY shitty.
I tried Doom II as well as I never played that for the same reason. Found it too hard to get into without the ability to move the gun up and down which has been a staple since Quake (yes I know you can still shoot things at different levels but it just feels weird).
If you're enjoying Quake I'd have a hard time imagining you wouldn't like Doom when you get the controls the way you want.
Dimension of the Past tried to feel like another original episode but they had no reason to limit the bestiary in the same way for the new one.
Why? Why would you ever?
Various HD packs for Quake existed since forever but seriously, hi-res textures on Quake's geometry look horrid. For extra eye-rape, search YT for some older videos of Quake with HD textures running on DarkPlaces with them shiny shaders and BLOOM.
But I guess you declinefags are too busy hunting achievements to boost your gamer cred to notice.
people do like their hi-res textures/models, even for older games.
people do like their hi-res textures/models, even for older games.
Because they're gay.
Hi-res textures just look terrible on oldschool games, 99% of the time. The HD textures pack for Thief is a particularly horrendous example since it clashes completely with the original artstyle and makes everything look completely different from what the artists intended.
HD texture mods are terrible because they ruin the original artistic vision.