You are most definitely not giving MG's resident quake mapper enough credit here. Why DOPA is so good is because it is Quake the way id did: primarily gameplay focused, abstract level design. There's great encounter design, tricky labyrinths, really cool creative traps, and minimal aesthetics whoring. Perfect resource distribution. Solid challenge. It feels official, on par with id, and there is no way in hell that is "crap".
I will agree that most maps have a similar flow of a central area progressively unlocking outer areas, but that is not bad design just more variety would be nice, and that is really the only criticism that can be made about it.
Still, I will hear you out by trying that singular map by czg you posted and post about it.
I just don't like how it became some generic sci-fi shit over the cool Lovecraftian/Satanic merging of Quake 1's hellscape world.
So you're saying you're a graphics/visuals whore?
You are most definitely not giving MG's resident quake mapper enough credit here. Why DOPA is so good is because it is Quake the way id did: primarily gameplay focused, abstract level design. There's great encounter design, tricky labyrinths, really cool creative traps, and minimal aesthetics whoring. Perfect resource distribution. Solid challenge. It feels official, on par with id, and there is no way in hell that is "crap".
I will agree that most maps have a similar flow of a central area progressively unlocking outer areas, but that is not bad design just more variety would be nice, and that is really the only criticism that can be made about it.
Still, I will hear you out by trying that singular map by czg you posted and post about it.
If you are hungry for more "Quake the way id did" then you should definitely also play Beyond Belief, and see how much creativity can be done with level design and encounter design while still being id-like.
Huh, pretty slick. The updated/rejiggered models are good, they hit the sweet spot of "Memory of how something looked without looking as bad as it really did".
Bullshitz. Just loook at the grenade launcher as a really easy example. It's more rounded in this.Huh, pretty slick. The updated/rejiggered models are good, they hit the sweet spot of "Memory of how something looked without looking as bad as it really did".
Bullshit. Most of the visuals are the same, including the ugly asf eyesore that is the weapons.
Definitely don't disagree there, but Quake's weapons have always been pretty ugly. Rocket launcher's the only one I've got a particular soft spot for. Regular shotty was fairly noticeable too. I also grabbed the nailgun, super nailgun, and super shotty but differences either didn't exist or were subtle enough I didn't notice them.OK that is a pretty good upgrade. Still a fucking eyesore though.
Most maps the community have made is what feels amateurish to me, but maybe I just get unlucky in the maps I'm downloading. And I still have much more exploring/playing to do in that regard. MUCH more.
Most maps the community have made is what feels amateurish to me, but maybe I just get unlucky in the maps I'm downloading. And I still have much more exploring/playing to do in that regard. MUCH more.
Yeah, apparently you do. What the hell do you need to be smoking to say something like that? Easily top three most talented and dedicated community of mappers out there.
everyone point and laugh at the quake 1.5 playerI want to play any and all future quake ideally with Quake 1.5