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Quake Enhanced Edition

Discussion in 'General Gaming' started by Morgoth, Aug 13, 2021.

  1. Generic-Giant-Spider Unwanted

    Unwanted
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    Okay not counting multiplayer prowess, there has only ever been one real Quake game in my eyes.

    fuk q2
     
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  2. Ash Arcane

    Ash
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    Stop that! Quake 2 is still a good game, just kind of ruined by a few retarded enemy types and the power shield belt thingie. Mods can easily fix these things thankfully. Level design isn't as solid as Q1 either but still good.
     
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  3. Generic-Giant-Spider Unwanted

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    I just don't like how it became some generic sci-fi shit over the cool Lovecraftian/Satanic merging of Quake 1's hellscape world.
     
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  4. Yeoman Novice

    Yeoman
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    If you are hungry for more "Quake the way id did" then you should definitely also play Beyond Belief, and see how much creativity can be done with level design and encounter design while still being id-like.
     
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  5. Ash Arcane

    Ash
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    So you're saying you're a graphics/visuals whore? Because boiled down that's all what that is.

    ...I'm being facetious. Q1 setting is definitely cooler and has a better atmosphere but Q2 is still cool and fine.
     
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  6. Generic-Giant-Spider Unwanted

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    Every fantasy game ever.
    The older I get, the more I realize I hate everything.
     
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  7. jebsmoker Arcane Patron

    jebsmoker
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    Insert Title Here Strap Yourselves In
    trent reznor's music is fantastic but like i said, aubrey's alternative interpretation is great if you like dark ambient

     
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  8. Ash Arcane

    Ash
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    Goddamn it it is has Pak and Prog.dat modification :negative:
     
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  9. Multi-headed Cow Magister

    Multi-headed Cow
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    Huh, pretty slick. The updated/rejiggered models are good, they hit the sweet spot of "Memory of how something looked without looking as bad as it really did". Also loaded up the new Machinegames map pack and that seems like a nice little bonus too. Cool for a freebie and if it gets some more people to try Quake for the first time, even cooler.
     
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  10. Ash Arcane

    Ash
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    Bullshit. The visuals are mostly the same just with minor rendering "enhancements" on top that make things less abstract and therefore bad in a low detail game. Mostly the same including the ugly asf eyesore that is the weapons. That is the only vanilla thing that even needs a visual upgrade anyway if you ask me. Enemies and environments are totally fine. Oh, and the particle effects suck ass. Quake 1.5 has the right idea, as these are the only two visual things it addresses (weapons and particle fx).
     
    Last edited: Aug 19, 2021
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  11. Multi-headed Cow Magister

    Multi-headed Cow
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    Bullshitz. Just loook at the grenade launcher as a really easy example. It's more rounded in this.
    Original:
    [​IMG]
    New:
    [​IMG]

    Not a perfect picture because it's firing, but the original had a lot more clear angles on it. A lot of the enemies seem a little bit sharper to me too but they aren't as memorable as the weapons of course.
     
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  12. Ash Arcane

    Ash
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    OK that is a pretty good upgrade (the weapons. Enemies shouldn't be more detailed/less abstract imo). Still a fucking eyesore though. How about the two grotesque nailguns? Does the rotation of the SNG barrel still only have like four frames lol?
     
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  13. schru Arcane

    schru
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    The original weapon models look quite nice at 320x200.
     
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  14. Multi-headed Cow Magister

    Multi-headed Cow
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    Definitely don't disagree there, but Quake's weapons have always been pretty ugly. Rocket launcher's the only one I've got a particular soft spot for. Regular shotty was fairly noticeable too. I also grabbed the nailgun, super nailgun, and super shotty but differences either didn't exist or were subtle enough I didn't notice them.

    Original:
    [​IMG]

    New:
    [​IMG]

    Again, making it a little more rounded and a tiny bit more detailed while still keeping it true to the original.
     
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  15. Zboj Lamignat Arcane

    Zboj Lamignat
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    Played it for like 10 minutes:

    - Thanks for 10 splash screens when launching my quake, including bethesda logo. I never knew how much I needed that before I saw it.
    - It actually looks pretty good apart from the UI, which is blurry af and has ugly cropping artefacts in minimalist mode.
    - It's great that music works out of the box.
    - Movement is fucked, yeah, too floaty.
    - I played too little, but I'm fairly sure they fucked up dmg as well, similarly to the Blood port. Killing ogres with shotgun did not feel as it should.
    - Enemy models have yuge problems with clipping when dying, looks lame af.
    - Enter key randomly stops working for me in the menus, p annoying.
     
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  16. Ash Arcane

    Ash
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    ^so in short, just extract the new expansion pack and otherwise stick to the homebrew source ports. Gotcha.

    Still, credit where it is due. this isn't a terrible "remaster" overall. Could be way worse or way more cash-grabby lazy. Movement being fucked was pretty dumb though. the movement is a staple of quake.
     
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  17. Zboj Lamignat Arcane

    Zboj Lamignat
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    - Tested ogres with sg and double barrel and it seems that it's ok after all.
    - Don't like new ogre and doggo models upon closer inspection, grunt and knight look fine.
     
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  18. JBro Arbiter

    JBro
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    I love this sourceport.

    [​IMG]
     
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  19. jebsmoker Arcane Patron

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    Insert Title Here Strap Yourselves In
    i only wish they made the full hud scale better with high resolutions
     
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  20. Biscotti Arbiter Patron

    Biscotti
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    Yeah, apparently you do. What the hell do you need to be smoking to say something like that? Easily top three most talented and dedicated community of mappers out there.
     
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  21. JBro Arbiter

    JBro
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    I wish the statusbar had an option to overlay the bottom of the screen instead of pushing everything up, along with an opacity option.

    Show Spoiler
    [​IMG]
     
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  22. Ash Arcane

    Ash
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    May you recommend me some episodes (anything bigger than just singular maps) with just .bsp modification, no .pak/progs.dat please?

    I've played two func map jam packs, AD, Quake 1.5's secret maps (I'm not including the boss maps as they are supposed to not be conventional level design), DOTA, and a small handful of single maps.
    Obviously there is talent, but only DOTA & AD felt professional, and AD while obviously amazing is too often dictated by grand believable architecture, spectacle and aesthetics rather than abstract absolute priority of gameplay like id, so they often just resort to arena design (nothing wrong with that...in moderation). Though the gameplay is still good and this doesn't apply to every AD mapper. Some maps are nothing short of amazing. So obviously I have a lot more playing to do, but so far none except dota (and some of AD) did it like id. Also every map being forced shotgun start instead of designed collaboratively for continuity as episodes is another thing I wasn't fond of with AD (and many others it seems) and is not how id would do.

    It may sound like I hate AD now. I don't. In the top ten mods of all time probably.
     
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  23. prengle Savant

    prengle
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    wow! it fucking sucks
     
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  24. Biscotti Arbiter Patron

    Biscotti
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    Why the arbitrary criteria of absolutely no .pak/progs.dat allowed? You're almost entirely limited to single .bsp files at that point. I know plenty of good standalone maps like that, but if you're looking for entire episodes, yet for some reason don't tolerate progs.dat I'm not sure what to tell you.
     
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  25. Ash Arcane

    Ash
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    I want to play any and all future quake ideally with Quake 1.5 w/ Combat+ Add-on for highly refined and deeper combat experience. This demands no progs.dat or pak.
     
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