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Quake Enhanced Edition

randir14

Augur
Joined
Mar 15, 2012
Messages
641
i'm glad they decided to include quake 64 as a mod, since i love aubrey hodges' interpretation of quake's soundtrack... but why the fuck does it have this awful crt tv filter. it doesn't need it
In the console type r_crtmode 0
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,235
everyone point and laugh at the quake 1.5 player

Fuck off edgelord. It's the best core mod.

-Fixes the eye sore weapons and particle effects, the only visual flaws of the game.
-Addresses the disappointing enemy variety by adding more. Some very cool ones at that.
-Also addresses some vanilla AI flaws.
-Adds a little extra combat depth (needed!) and actually meaningful melee w/ kick and chainsaw.
-Adds gore without going overboard like Brutal Doom. Adds realism and satisfying feedback.
-Fixes miscellaneous vanilla stuff without being stupid about it (like copper).
Among other things, mostly all optional.

Then the Combat+ add-on takes it further.
 
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Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
I want to play any and all future quake ideally with Quake 1.5
everyone point and laugh at the quake 1.5 player
Quake 1.5's the most enjoyable way to play Quake 1 as a singleplayer shooter these days, though. This update's fine and dandy for a relatively cleaned up "Pure" Quake but 1.5 doesn't go to Brutal Doom levels of fuckery and spruces up the enemies and weapons a bit without changing them too much to the point where I'd still prefer playing 1.5 over vanilla too. Pretty much exactly as Ash says. I've got a higher opinion of this update than he does but I'd agree with him that Quake 1.5's still the ideal way to go.

I hope they do this for Quake 2 as well. Strogg is Stronk!
As lame as the strogg are and as much as Quake 2's a downer compared to Quake 1, I hope they do it too. Slightly cleaned up by default for people to launch with zero effort is nice and then people can still do source ports if they want to get into it.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,809
May you recommend me some episodes (anything bigger than just singular maps) with just .bsp modification, no .pak/progs.dat please?

I've played two func map jam packs, AD, Quake 1.5's secret maps (I'm not including the boss maps as they are supposed to not be conventional level design), DOTA, and a small handful of single maps.
Underdark Overbright is a great Id-style mappack with minimalist visuals. It uses its own progs.dat though, because it was made for Copper mod (minimalist conversion that fixes some bugs and improves AI).
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
3,682
Location
Nantucket
I just don't like how it became some generic sci-fi shit over the cool Lovecraftian/Satanic merging of Quake 1's hellscape world.
I don't know where I heard this but I believe Carmack is even quoted saying that not spinning off the Strogg shit into its own IP is one of his biggest regrets.

Also are any of these sourceports still being actively maintained to the point where this release might benefit them? I haven't looked into it but there's gotta be something worthwhile in today's release.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,809
everyone point and laugh at the quake 1.5 player

Fuck off edgelord. It's the best core mod.

-Fixes the eye sore weapons and particle effects, the only visual flaws of the game.
-Addresses the disappointing enemy variety by adding more. Some very cool ones at that.
-Also addresses some vanilla AI flaws.
-Adds a little extra combat depth (needed!) and actually meaningful melee w/ kick and chainsaw.
-Adds gore without going overboard like Brutal Doom. Adds realism and satisfying feedback.
-Fixes miscellaneous vanilla stuff without being stupid about it (like copper).
Among other things, mostly all optional.

Then the Combat+ add-on takes it further.
those mappacks were designed for the vanilla quake, not your core mod. You're ignoring designer's intent by using a different progs.dat.
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
34F17C2B5DF3AB8F96201D6DE1EE3C9D39EC4B00


The dark side of crossplay, all console players at the bottom of the rape-pile.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
3,682
Location
Nantucket
Does the PS5 version have gyro aim support? Hold my own against most KBM users on the Steam Controller. Without gyro I wouldn't stand a chance.
lol look at this shit
 
Joined
Aug 10, 2012
Messages
5,871
It's available on Game Pass so I played a couple of levels. Works great, the only downside is the shitty filter they force on the N64 port, but I'm pretty sure they're gonna add an option to remove that eventually.

Sure, it's nothing you couldn't get out of a manual install of a source port, but it's convenient and works perfectly, with the soundtrack intact. Quake rules.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,235
those mappacks were designed for the vanilla quake, not your core mod. You're ignoring designer's intent by using a different progs.dat.

:roll: Rolling my eyes pretty fucking hard. When people say this about Brutal Doom w/ maps designed for vanilla they actually have a point, no matter how small. Quake 1.5 on the other hand doesn't even change gameplay much. It mostly just makes things a little harder with new enemies and fixes some vanilla oddities. All the weapons are vanilla in functionality*, shitty warts and all. They just look & sound different. In short, you don't know what the fuck you're talking about. Any instance of enemy replacement is of a matching behaviour, e.g Warlord replaces Hell Knights sometimes which is the same enemy behaviorally just a little more hardcore.

*There is only one dumb as shit issue with Quake 1.5 balance and that is that it makes the rocket launcher twice as powerful, which is odd because like I said otherwise the weapons behave vanilla gameplay-wise and it is otherwise very much compatible with vanilla intent. My add-on fixes this, though also makes more major gameplay changes to the arsenal (should still be fine to play old maps in most cases).

May you recommend me some episodes (anything bigger than just singular maps) with just .bsp modification, no .pak/progs.dat please?

I've played two func map jam packs, AD, Quake 1.5's secret maps (I'm not including the boss maps as they are supposed to not be conventional level design), DOTA, and a small handful of single maps.
Underdark Overbright is a great Id-style mappack with minimalist visuals. It uses its own progs.dat though, because it was made for Copper mod (minimalist conversion that fixes some bugs and improves AI).

So you rate me prosper for championing the superior mod yet recommend copper, which dumbs the game down with stuff like recovering health lost from drowning, pentagram providing armor protection and making it literally a mindless god mode trip, tarbabies being easily abusable by running away like a pussy, zombies heavily nerfed, vore balls no longer finely track (talk about messing with original intent) among other silly stuff. Good job. Bravo you damn german. You germ-man. Worst of all is what it does to nightmare difficulty, but I'll stop there. It is in no way minimalist. The mod does have a lot of good ideas but there is too much decline within. Meanwhile there is pretty much nothing stupid in Quake 1.5 aside from the rocket launcher as stated, and a large portion of features are optional. Well, not quite true, there are stupid features but they are disabled by default, so it is moot.
 
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Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,809
"Quake 1.5 is the greatest thing ever and it's super faithful to the original except for the rocket launcher dealing twice more damage, and also your character can kick enemies, and the melee in general is much more powerful, and the level design was changed, and the super nail gun works differently, and all of the guns are now over the top brutal doom style, and there are new enemies, and you can throw grenade from the get go instead of searching for a grenade launcher, and there's a bullet time slow-mo ability, etc etc but the game is totally faithful! ID themselves would've made it that way if not for the technological limitations of their time! also use my mod, and support me on my onlyfans"

:nocountryforshitposters:
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,235
Quake 1.5 is the greatest thing ever

Nope, just seemingly the best option for quake core enhancement.

and it's super faithful to the original except for the rocket launcher dealing twice more damage

Yes. Believe it or not that is the reality. It's more faithful than copper in that it doesn't fuck up vanilla design, rocket launcher idiocy aside (which is a big one, unfortunately). You shouldn't have a knee-jerk reaction just because you see new shit. Actually analyze the design.

and also your character can kick enemies

And? It is almost functionally the same as the axe (same damage, even uses most of the same code), you just don't have to switch to it that's all. This is no game changer and getting close to most enemies is rarely a good idea anyway.

and the melee in general is much more powerful

Oh no, melee (most often a last resort even in Q1.5) isn't useless now. Hardly changes much of anything for the record. Axe damage is 20. Same as vanilla. Kick damage is 20. Same as axe. Melee isn't redundant anymore, this is a good thing, yet it hardly changes anything in the bigger picture.

and the level design was changed

What does this have to do with compatibility with custom maps made with vanilla intent? The changes are minor and good, so?

super nail gun works differently

Super nail gun has a small wind up yes, forgot about that one. It's still not going to make any case for "omg maps designed for vanilla are RUINED". There is only one thing that does that and that is the rocket launcher as stated, but it is just one thing easily rectified if you download my shit and sign up to my onlyfans. Best quake porn around.

and all of the guns are now over the top brutal doom style

What? You stupid german make some sense. They're over the top because they're animated properly and have more polygons to more accurately represent what guns actually look like rather than looking like plastic toys?

and you can throw grenade from the get go instead of searching for a grenade launcher

Lol. You get 1 proxy grenade on episode start, you don't throw rocket/grenade ammo. Play the mod you dummy. The proximity grenades are the biggest nothing burger in the entire mod. In a full vanilla campaign of four episodes you don't get more than like 8 (though there's a random element).

ID themselves would've made it that way if not for the technological limitations of their time!

Don't put words in my mouth you Nazi spawn.

bullet time slow-mo ability

Nope, the powerup is disabled by default and otherwise replaces one of the other powerups if enabled, which it shouldn't be to retain compatibility with maps designed with vanilla gameplay in mind.

In conclusion: you're dumb. play the mod. As the multi-headed cow man also said, best way to play Quake yet you ignore it in favor of copper despite the numerous instances of decline that brings.
 
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Curratum

Guest
Played around with the new version for a while. Generally cool beans, I only can't really get behind the new models. Otherwise, you still have your Quakespasm / level selector frontend intact and can play those just fine, so no harm done, just a free, sexy all-in-one repackaging of the vanilla game content, which is great in my book. No more patching to get the OST to work, etc.

Hopefully they populate the Addons section with more good content soon.

Edit: Tried a bit of the new episode - Dimension of the Machine. This is close to Arcane Dimensions level of detail, it fits well, it looks really retro-modern, and the level I tried played very well too. Very happy about it!

Edit 2: Tried a game of DM. If only the servers weren't seemingly located across the Atlantic...

SvEr9rv.jpg


There was another console player but he ragequit halfway through because he was at negative frags, I think. Not much satisfaction in stomping someone who's at 200+ ping and on console, but at least you can get some DM in.

The patch notes also said the game has working DM bots so...

Game also has online coop where you can host any level / expansion for up to 4 players.
 
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Ash

Arcane
Joined
Oct 16, 2015
Messages
6,235
I never really paid attention to the quit prompts, so booted vanilla quake for a memory refresh.

unknown.png


Someone might get offended.

Or maybe it was related to the mention of a "blanket party":

A blanket party (also known as locksocking) is a form of corporal punishment, hazing or retaliation conducted within a peer group, most frequently within the military or military academies. The victim (usually asleep in bed) is restrained by having a blanket flung over him and held down, while other members of the group strike the victim repeatedly with improvised flails, most often a sock or bath towel containing something solid, such as a bar of soap. One victim was eventually diagnosed with PTSD (post-traumatic stress disorder) after being the victim of a blanket party during basic training.

To be fair that does sound rather gay. So they actually removed homosexual references?
In all seriousness that is one way to make someone being a total cunt to fall in line with the group. Definitely wouldn't be tolerated these days though. I imagine it was done more often than not as a form of bullying too.
 
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Riskbreaker

Guest
It features new weapons and enemies (and power-ups) and modifies the original ones so yeah, it's a gameplay overhaul.

Plus, there ain't nothing 'mini' about AD at this point. It's pure excess in every way possible for a Quake mod.

Weird. Whether you genuinely idolize him or are merely pretending, either way it's fucking weird and concerning. Go get a gf or lift some weights or something fucking hell.
Alienated young boy, without any grounding, living in some Western metropolis in constant flux, finding satisfaction in positioning himself as 'edgy' within a virtual system of signs. 'Hitler' is just a disembodied, abstract sign for him - it could've been Mao, or Lenin, or Kanye, or might as well be next year. It's the position vis-à-vis the other signs that matters.
Pity him.
 
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Curratum

Guest
How is a map pack that changes all hitscan to projectile "the same gameplay".
 

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