Alex
Arcane
Oh, I don't think you can, then. Cool, this game has dead ends too!
-Make the location of the exits clearer and maybe even show the player where he should click on the screen to use them.
I 100% DISAGREE with this. The old Sierria games never ever clearly showed where exits where. You as the player had to figure that out and try for yourself.
THAT was one of the things I liked about the demo, in that the exits were NOT clearly marked.
I 100% DISAGREE with this. The old Sierria games never ever clearly showed where exits where. You as the player had to figure that out and try for yourself.
THAT was one of the things I liked about the demo, in that the exits were NOT clearly marked.
In my opinion trying to figure out an "obvious" exit is a pointless minigame that's basically pixel-hunting. Especially if clicking in the general direction doesn't always do it and you're required to click on a specific point on the screen. I mean I didn't miss any of the exits in the demo but there were times when I knew there was an exit there but I had to click repeatedly in order to use the exit. If it's some kind of secret path, then yeah, there should be a specific action or puzzle for you, to uncover it. If there's an obvious road/street/path that leads out of the screen, the player should know of it, at least if he hovers the cursor over it.
yeah... I bet you like that one don't you Jaesun!
would have given moar if there was a higher purely digital tier.Steven Alexander said:Hello!
Just letting you know that we have received your donation of $30, and you will be receiving the new $30 reward tier - which is the same as the $25, but we've added the "Special Edition" of the game, which will include behind the scenes footage, game maker commentary, deleted scenes and other bonus materials.
Thank you for your pledge!
~Steven "Blackthorne" Alexander