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Fallout Question about fallout lore.

Discussion in 'General RPG Discussion' started by like new stuff or whatever?, Jun 15, 2019.

  1. hivemind Liturgist Patron Pretty Princess

    hivemind
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    Do people still(as in New Vegas timeline) live in comfy vaults or have they all pretty much been abandoned?

    Only answers based on the original 2 games + New Vegas allowed, no dumb B*thesda shit.
     
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  2. Xeon Augur

    Xeon
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    In New Vegas city they turned one of the vaults into a fancy hotel iirc. So there are probably some vaults that been converted into homes or living facilities or whatever. Most of them are abandoned tho pretty sure.
     
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  3. hivemind Liturgist Patron Pretty Princess

    hivemind
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    lol would be cool if some active vaults were left alone by the wastelanders in the same way how we dont contact random island tribes
     
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  4. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Several of the Vaults in the Mojave were inhabited until very recently. Vault 21 was cleared out by Mr. House less than a decade prior to the events of the game, the Fiends killed the inhabitants of Vault 3, and there are actually a handful of people still alive inside the irradiated Vault 34 when the game begins.

    It is therefore quite plausible that there are still undespoiled Vaults in the world, continuously inhabited since the Great War.
     
    Last edited: Jun 15, 2019
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  5. hivemind Liturgist Patron Pretty Princess

    hivemind
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    nice, thanks
     
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  6. DalekFlay Arcane Patron

    DalekFlay
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    I agree with Infinitron 100% but I'd also say that, given the examples we have, it's likely to be very rare to find a still fully functioning one.
     
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  7. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    First most of Vaults were designed to fail and only 10% irc of them were control vaults which were able to operate for longer periods of time of those most were cleared by People like Mr House, Enclave, Fiends etc... or opened by rebellion from within cause living in controlled environment without much hardship and no external danger will make you onto Swedes ready to open the doors and invite those poor refugees raiders inside their utopia in a a few generations unless you are non comfomist group like Boomers but then why to sit in the vault when you can conquer your own place under the sun? So only Vault which would be left pristine and with living inhabitants will be one a) well build b) located in the middle of unassailable terrain or perhaps inside heavily irradiated zones and c) inhabited by people who would never contemplate opening those doors so maybe perhaps monks or RPG-Codexers. Take the Vault as metaphor of womb sure its warm safe and comfy there but sooner or later you either move out or are moved out. Vaults were never meant to save population and most people who survived were hidden in better built military bunkers or private shelters who were not designed to fail and/or test its inhabitants like rats.
     
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  8. lukaszek the determinator

    lukaszek
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    you have excluded it, but f4 had a nice still inhabited vault which had lots of issues with things getting too old. Basically they were forced to engage with outside world to get spare parts
     
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  9. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    How original Comrade.
     
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  10. hivemind Liturgist Patron Pretty Princess

    hivemind
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  11. a Goat Dumbfuck! Dumbfuck

    a Goat
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    Come on hive, taleb is a brainlet hiding behind fancy language.
     
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  12. hivemind Liturgist Patron Pretty Princess

    hivemind
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    I agree. Sometimes his like short quibs are ok, like the one I posted. I dropped him as a serious thing a long time ago tho. Dumb leb insecure larper that he is.
     
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  13. Funposter Arbiter

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    taleb blocked me on twitter for calling him an arab :(
     
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  14. hivemind Liturgist Patron Pretty Princess

    hivemind
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    same lmao
     
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  15. DalekFlay Arcane Patron

    DalekFlay
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    If you're gonna ignore the OP and discuss the Bethesda stuff then Fallout 3 literally starts with a vault that's still "normal" and fully functioning. I don't even remember if that vault was supposed to have an experiment going on or what.
     
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  16. lukaszek the determinator

    lukaszek
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    except they do clearly allow people in and out. In F4 you have a vault where you only trade(except for main protagonist that for some reason is let in).

    Also... I'm not sure that excluding bethesda while allowing new vegas is fair. Bethesda took vault experiments to the next level. Do you think we would get new vegas cool vaults otherwise?
     
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  17. Agame Arcane Patron

    Agame
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    Ignore everything past Fallout 1, cos thats when all this "LOL all the vaults are experiments" BS started...
     
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  18. HarveyBirdman Savant

    HarveyBirdman
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    >Nassim
     
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  19. rusty_shackleford Arcane

    rusty_shackleford
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    IIRC, because you're a fellow vault dweller therefore they assume you're safe.

    There seems to be a pretty heavy implication that breaking into a vault would be extremely tough for anyone sans a bunch of super mutants. Vault 3 in NV stayed closed despite being a control vault, they had to open the vault to trade(?) after their water pipes went bad(? IIRC?) and were subsequently killed by raiders.
    Additionally, not all non-control vaults were designed to be extreme. Many of them were just social experiments e.g., Vault 15.



    To answer the OP -- I'd go with "yes". While none of them are really featured in 1/2/NV I'd say this is just for gameplay reasons and many of them were inhabited until very recently. The odds of there being at least one vault still functional with descendants of its original residents is pretty high.
     
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