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Question on dialogue options...

Discussion in 'Iron Tower Studio' started by trystero, Sep 21, 2006.

  1. trystero Novice

    trystero
    Joined:
    Jun 9, 2004
    Messages:
    72
    I was looking at this screenshot and considering the two response options:

    http://www.irontowerstudio.com/images/7.jpg

    In typical games, I have found that the dialogue option you would want to choose to unlock something special is the second option. Afterall, this is the option that requires your character be skilled in a particular area and so the response is often a kind of reward for specializing in that way.

    I usually do *not* see a rewarding branch of dialogue from choosing the 'default' response. I wondered if it was similar in AoD? I guess what I am getting at is the typical player will want to choose the non-default response, as this requires your character to be developed with that skill. Are there situations in AoD where having knowledge that enables a special response and then choosing that response would be detrimental? Like closing off an optional quest? Or additional dialogues? Maybe telling the guy that his ore is 'ordinary' means you miss out on an optional quest to identify the ore ( since you didn't know what it was ).

    - trystero
     
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  2. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,807
    Yes, in most cases. Skilled > Unskilled, Skilled = Better. That's not really a choice, however, so there are a lot of responses where skills aren't a factor (choosing a side, choosing how much to tell, choosing to keep your word or to betray, choosing how to handle a quest, which would have different consequences, etc).

    Yes. We are not talking about skills here, however, just knowledge of certain facts or events.

    You've seen the next screen, right?
    http://www.irontowerstudio.com/images/8.jpg
     
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  3. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
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    17,050
    Location:
    Jersey for now
    VD that is fucking awesome. This game's speech is gonna be amazing dialogue.
     
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  4. trystero Novice

    trystero
    Joined:
    Jun 9, 2004
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  5. suibhne Erudite

    suibhne
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    Chicago
    Just fyi, I want the game NOW.
     
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  6. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    27,807
    :salute:
     
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  7. Necro Novice

    Necro
    Joined:
    Dec 6, 2006
    Messages:
    21
    dialog options seem to be the big difference between other games - which i love but unfortunately a lot of people just enjoy midlessly killing everything :<
     
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  8. Admiral Rimjob POOBUM Arcane

    Admiral Rimjob POOBUM
    Joined:
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    Scotland
    You really do live up to your name.
     
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  9. PrzeSzkoda Augur

    PrzeSzkoda
    Joined:
    Jan 27, 2004
    Messages:
    632
    Location:
    Zork - Poland
    Project: Eternity
    Now that's fucking bathos.

    Anyway, do the 'skilled' dialogue options become available after a pre-set skill level is acquired, or are they roll-dependent? Or both?
     
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