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Radical Heights - Cliff Bleszinski chases the next fad...and goes bankrupt, RIP

Big Wrangle

Guest
Cliff be like:betrayed:

I thought he was being hyperbolic about that when I first saw it, but that's an interesting development, he still is hyperbolic though. It does make a lot of sense however, why work on bootleg Fortnite after the commercial failure of the previous game when you can have a stable job at THE Fortnite?
inb4 CliffyB eventually drags himself back to Epic as well.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,235
Bleszinski went on to suggest that Epic's reported hiring of Boss Key developers is related to the fact that Radical Heights is a Battle Royale game, and is thus competing against Epic's uber-popular Battle Royale game Fortnite.

Classic projection. Bleszinski is fabricating or wildly extrapolating this drama to launch Radical Shites into the spotlight (in a time this is most needed - early in the release timeframe) and leech off of Epic's success.
Can't say for sure of course but that's what this very much looks like. And Epic of course aren't innocent, having shamelessly thrust themselves into the retarded PUBG trend to line their pockets. And they haven't made a half-decent game since the early unreal games. You're all a bunch of soulless fucks attempting to sell your snake oil garbage and hit the jackpot in other words.

Anyhow, I doubt EPIC consider Radical Shite to be a threat, and they no doubt have very talented (technically-speaking) developers and can hire more in a heartbeat. Why would they need to hire away devs from Bleszinski, and if there was an action along those lines it was probably one employee in everyday circumstance, and he's just taking it to extremes because gimme dollar bills.

Again, it's important to stress this is pure speculation though. It could be exactly as claimed and EPIC are simply trying to buy off the competition from the inside...seems unlikely though.
 
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Big Wrangle

Guest
Decided to check the steamcharts, and the game has as I write this about 2k people compared to yesterday's 6k. Hmmm, you might be on to something....
:neveraskedforthis:
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
It's a weekday on low hours, 24 hour peak was still 5k. It will probably be better later on in the day or weekend, game will probably not net enough for BKP to prevent them from going bankrupt though.
 

Big Wrangle

Guest
I was half-serious, of course. At its worst it still did better than LawBreakers which isn't saying much since this costs 0 mulla, but I just find Cliff's shenanigans hilarious. But yeah, this isn't exactly gonna save the company, and it is no surprise some staff went to Epic.
 

Big Wrangle

Guest
To be fair, Fortnite can be considered one already as it now has way more players. Then again, having decent performance, a big name behind it, and costing no money helps. The funniest part was that said Battle Royale mode was intended as a side thing, then it got too popular.
 

duke nukem

Augur
Joined
Oct 20, 2013
Messages
207
Oh no. Billion dollar franchise is having a slight struggle.
4,199 24-hour peak and currently it has almost 1k less than yesterday at the same time.
Also 1290 was lowest playercount yesterday(17 april). So they could fill 12 servers worldwide if no one is afk. Going to be hard time to find a match soon because you cant join any matches that are still running.:D People are already complaining on steam, that they having hard time to find a new match.:lol:
It is interesting to see what is the player count when it cant sustain itself anymore. In Call of Duty, RTS games or any other that has low player count per match are playable even in low player count, but this game is different by having huge 100 player servers where you cant join in a existing match.

There is still 12 days in this month so i think this game requires little bit of luck to survive into next month.:cry:

http://steamcharts.com/app/809960
 

Irata

Scholar
Joined
Mar 14, 2018
Messages
304
I'm pretty sure it fills the game with bots if there aren't enough people around. At least that was what I was told when I gave it a very quick look. I'm sure the appeal is playing against other people though so I imagine that isn't going to keep it afloat. They better send that Fortnite guy another check.
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
Not really. It's a pretty common amount for games that aren't Dota, TF2 or Warframe. Planetside 2, Dirty Bomb and Mechwarrior Online all have less, although they kinda fucked themselves since BR games need 100 players.
 

lophiaspis

Arbiter
Joined
Oct 24, 2012
Messages
379
The reason id and Epic developed the way they did is because Sweeney is a less autistic Carmack and CliffyB is a less crazy Romero: They have less raw talent but more savvy which makes them worse at revolutionary breakthroughs but better at exploiting and satisfying a market. So this break with his company and epic (heh) failure as an independent is just on schedule: LawBreakers is Cliffy's Daikatana. Mark my words: Cliff will turn to Kickstarter within a few years, and fail spectacularly, although perhaps somewhat less spectacularly than Romero did.
 

Big Wrangle

Guest
Haha guys look at all these companies chasing the Battle Royale fad. Unlike me who is doing the same amirite fellow gamers?
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,087
Location
Bulgaria
They should release it on xbox,it will be worthy competition to pubg.
radical%20heights%20review%20gameplay.jpg

12-12-2017_16-09-30-750x430.jpg

It could even hit a 1000 players.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,042
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
Looking at this trainwreck, I wonder why Epic chose to do their battle royale game using Fortnite instead of appropriating the Unreal Tournament license. The entire backstory of Unreal Tornament (Liandri corporation broadcasting bloodsports for mass entertainment) would have worked great in a battle royale game. Is it because they wanted the <18 audience?
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,704
Location
Republic of Kongou
Looking at this trainwreck, I wonder why Epic chose to do their battle royale game using Fortnite instead of appropriating the Unreal Tournament license. The entire backstory of Unreal Tornament (Liandri corporation broadcasting bloodsports for mass entertainment) would have worked great in a battle royale game. Is it because they wanted the <18 audience?

easier time to flip the fortnite assets
 

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