Right. All of these minutiae—miles of pictures of unfinished plastic bases, rough-draft unit cards out of context, and so on—are for YOU, the creator, to worry about while you're developing the game. It's not that we aren't interested in minutiae here at the Codex, but you need to have a fleshed-out, presentable vision ready to show the public, even if the final product isn't ready. Even grognards need a sensible way to judge if it's worth getting into the minutiae.
I know a thing or two about this, because I work for a firm that deals partly in graphic design; I do some graphic design in the office myself, although mostly I draft technical drawings and blueprints in CorelDRAW and AutoCAD for the fabrication shop, because the two graphic design girls in my specific office have absolutely no head for mechanics or technical detail. I also work in the fabrication shop itself, and occasionally even help install what we fabricate on job sites.
I design and sometimes fabricate and install signs for a living, basically, from those gigantic lit-up corporate box store signs that require a crane truck install, to complicated mall or shopping center multi-sign pylon monuments, to mom 'n' pop shingles hanging out on a pole. When we email a sales pitch presentation PDF to a client, it had better not be a long scroll-by of bits and pieces of random technical shit, screws, un-vinyled channel letter cans, random LED module schematics, etc. It needs to be a presentable vision. Your backers, and tabletop wargamers, are the clients in your case.
Also, your graphic design chops are very basic. It looks as if you fired up Inkscape or Photoshop for the first time just recently. When it comes to tabletop wargaming, you pretty much need lush and eye-popping graphic design, because let's face it: Minis are expected to be beautiful, and so are the unit cards, the rulebooks, etc. Like it or not, it's a very aesthetics-driven hobby, and this has been true since just a decade at most after the original D&D books dropped in the 1970s. You're trying to get a bit fancy, but that frankly just makes it worse.
You need a graphic designer and/or a good artist, or to become one yourself. There's no way on God's Earth anyone's going to notice this garage homebrew amateur mess.