Tags: Age of Decadence; Iron Tower; Vault Dweller
<a href=http://gnomeslair.blogspot.com>the random Gnomes' random Lair</a> has published <a href=http://gnomeslair.blogspot.com/2008/02/ten-gnomish-questions-age-of-decadence.html>an interview with Vince D. Weller</a> about the upcoming <a href=http://www.irontowerstudio.com/>Age of Decadence</a>. Here’s a snippet:
<br>
<br>
<blockquote>7. Will there be dialog? Puzzles? Moral Choices? Naked goblins?
<br>
<br>
We've spent all our money on dialogues and choices, so we had to skip puzzles and goblins completely. Even though they look kinda hot naked.
<br>
<br>
Overall, dialogues and choices are the main aspect of the game and the main attraction. We have seven different endings and only two involve mortal combat. You'll be able to talk your way in and out of trouble, make allies and enemies (there are no default good and bad guys), and handle quests in non-combat ways using dialogues and text adventure elements.</blockquote>
<br>
Also, in the official AoD forum, you can find a new update concerning a new location the <a href=http://www.irontowerstudio.com/forum/index.php?topic=210.0>weapons</a> you can use on the fully clothed non-goblins.
<br>
<br>
Spotted at: <A HREF="http://nma-fallout.com/forum/viewtopic.php?t=41145">No Mutants Allowed</A>
<a href=http://gnomeslair.blogspot.com>the random Gnomes' random Lair</a> has published <a href=http://gnomeslair.blogspot.com/2008/02/ten-gnomish-questions-age-of-decadence.html>an interview with Vince D. Weller</a> about the upcoming <a href=http://www.irontowerstudio.com/>Age of Decadence</a>. Here’s a snippet:
<br>
<br>
<blockquote>7. Will there be dialog? Puzzles? Moral Choices? Naked goblins?
<br>
<br>
We've spent all our money on dialogues and choices, so we had to skip puzzles and goblins completely. Even though they look kinda hot naked.
<br>
<br>
Overall, dialogues and choices are the main aspect of the game and the main attraction. We have seven different endings and only two involve mortal combat. You'll be able to talk your way in and out of trouble, make allies and enemies (there are no default good and bad guys), and handle quests in non-combat ways using dialogues and text adventure elements.</blockquote>
<br>
Also, in the official AoD forum, you can find a new update concerning a new location the <a href=http://www.irontowerstudio.com/forum/index.php?topic=210.0>weapons</a> you can use on the fully clothed non-goblins.
<br>
<br>
Spotted at: <A HREF="http://nma-fallout.com/forum/viewtopic.php?t=41145">No Mutants Allowed</A>