lukaszek
the determinator
- Joined
- Jan 15, 2015
- Messages
- 12,672
arcanum, maybe soulashThere is any game which delivers a satisfactory "craftsman' dwarf gameplay?
arcanum, maybe soulashThere is any game which delivers a satisfactory "craftsman' dwarf gameplay?
There is a reason why video game writing is so many levels worse than actual literature, and it has nothing to do with the medium. It's because the audience for video games is degenerate and of lesser intelligence, and they actively want to consume an inferior world/story/product.
You're so fucking stupid Rusty, stop shitting up my thread with your retardation.it's in the first editionCitation needed.the hobbit diddidn't even lotr have bothgnomes or halflings, but not both.
Tolkien used the word gnomes to refer to a different subspecies of Elves, and he dropped the name because retards like Rusty thought he was referring to the popular concept of gnomes.The terms Gnomes and Noldoli were used for many decades in J.R.R. Tolkien's earlier phases of his legendarium to describe the race of Elves that would become the Noldor.
The names of the Noldoli are in the Gnomish or Noldorin languages.
...
However, by the time Tolkien began to draft the material that became the Appendices to The Lord of the Rings in the late 1940s, the problems with the term were recognized, and eventually it was deemed "too misleading" due to confusion with the popular concept of gnomes.
See but your suggestion of how to actually make things interesting hinges upon the prerequisite that Aasimar are rare in the world. If someone wanted to make an RPG where the central character was an Aasimar, and the story revolved around said MC's struggle with the things you described, that would be a great concept for a game. The problem is that's not how these races are implemented. They're implemented in away where they're hardly more than rare oddities. This is literally the point I am trying to make.It's the mark of a bad DM if it only comes with the default rewards rather than detriments. In the case of Aasimar, they get to be the center of attention, including the wrong kind of attention. If I were running it, I can guarantee you I'd be throwing in a plot to abduct this character to be sold into slavery or used in some sort of dark ritual. If the big-tiddied blonde cleric is born of god's blood or via the fornication of humans and nephilim, you can bet that there will be a crowd of simps in every town looking for their own taste of the divine, some of them malicious. Either way, the character won't be getting a moment's peace anywhere near civilization.
I understand the point of high fantasy. I'm just trying to make a point about how it's absolutely shit right now, and unless you have a very specific vision for your high fantasy world/RPG, your product will be better if you make it low fantasy.Most of your post just sounds like another person who don't understand the point of fantasy in general and high fantasy in particular.
Why don't you just go on and look another genre?
Lots of long-established standards are major decline. And your standard for what is sufficiently "different" likely differs from what the standard should actually be.What you call a "major decline" is a long-established standard by now. Personally I do like different races, provided they are actually different in a meaningful and interesting way. If it's just a skin, then it's pointless and I agree we're better off without it.
Lmfao. No wonder you people need to escape. Imagine thinking you need to be a special snowflake to be able to act in a meaningful way.Everyone needs to be a special snowflake, playing their own specific class with their own specific backstory and brand of furry or metahuman.
In case you haven't noticed, this is a forum for escapist fantasy video games. We're all share the desire to come home after a long day of work to escape into a fantasy world where our actions are meaningful. That is the very purpose of fantasy. Being a special snowflake goes hand in hand with fantasy.
that's some next level butthurt at me being rightYou're so fucking stupid Rusty, stop shitting up my thread with your retardation.
So, since I'm not a huge melee or dwarf fan I wanna ask the people who likes them. There is any game which delivers a satisfactory "craftsman' dwarf gameplay?
See but your suggestion of how to actually make things interesting hinges upon the prerequisite that Aasimar are rare in the world. If someone wanted to make an RPG where the central character was an Aasimar, and the story revolved around said MC's struggle with the things you described, that would be a great concept for a game. The problem is that's not how these races are implemented. They're implemented in away where they're hardly more than rare oddities. This is literally the point I am trying to make.
Don't play Aasimar then, this should be obvious. If you get upset at what races other people pick then that's a literal symptom of autism.It's bad because when everything in your world is fantastical and extraordinary, nothing is special. Take a look at the Aasimar race as an example. They're often characterized as being taller and more beautiful than humans. In many settings they are the progeny of gods or otherworldly beings, and have uncommonly long lifespans. This is literally the textbook example of a special snowflake race that adds nothing to the setting the vast majority of the time, and solely servers as a vehicle in which neckbeards can further escape from the drudgery of their terrible lives.
Wrathfinder has that.The same thing applies to classes. It's not enough to be a fighter anymore. Everyone has to be a super holly blessed death knight of awesomeness, with five different powers that give you the advantage of the dude standing across from you with a sword. How about instead of selecting a class at the start of your playthrough, you instead have to go through a long quest chain, where you delve deep into some sort of heretical religion that is intertwined with a universes god of death. You start off as innocently curious, but this curiosity leads to you committing heinous deeds, all in the name for this incomprehensible entity that you are devoting your soul too. At the end of it, the transformation is complete, and you are blessed/cursed by this malevolent entity, and the a death knight is born. Anyone with half a brain could see the potential something like this has, and it truly adds to the scope and magnitude of such a thing.
You're actually deranged if you seriously believe that people WANT something that's worse than something else.The point of my statement is that most games are the opposite of good story telling. There is a reason why video game writing is so many levels worse than actual literature, and it has nothing to do with the medium. It's because the audience for video games is degenerate and of lesser intelligence, and they actively want to consume an inferior world/story/product.
State one such reason.Any time someone is thinking about adding a race to their setting/game, they should ask themselves, "Do I need to make an entirely new race so that this story I'm trying to tell and this world I'm trying to build can function? Or, can I accomplish the same purpose with humans?" The vast majority of races are just superficial reskins of humans, and are entirely unnecessary. There are exceptions of course, but that doesn't invalidate my point that unless you have a specific reason for including a new race, it shouldn't be added to the setting.
So you do want things to be special. Does the neckbeard need a vehicle in which he can escape from the drudgery of his terrible life?You fucking idiot, the whole reason I'm shitting on everyone wanting to be a special snowflake is that it turns everything mundane and ordinary. The idea of Magic is as special as it gets, but in a universe where everyone and their mother can throw fireballs. what's the point? Dogshit poster acting like they got some sort of a gotcha moment.
You really need to stop referring to your own autistic musings as "rules" people should abide by, because everything you're saying here is garbage.I'm not discrediting it you mongoloid. There are exceptional writers and designers who can break these rules, but doing so requires a full understanding of why these rules are in place, as well as how and when you can break them. The fact is, the vast majority of game/setting concepts would not benefit from breaking these rules however, and would face much improvement if they followed these rules.
You ignorant dumb fuck. Whether or not I'm playing an Aasimar doesn't change the fact that the setting I'm roleplaying in has these gay ass metahumans strewn around left and right. A game like Pathfinder, where every other character is a Tiefling, or Aasimar, or Half-Orc, or Elf, each offering no more to the narrative than a human with the same personality, is the literal definition of decline. How the fuck am I supposed to get excited by a half-demon spawn when they're literally slice of life roleplaying in the nearest tavern? Where is the wonder and mysticism that should be associated with Elves when they are literally just as common and just as flawed as the average human? It's not that I don't think the idea of different races to humans isn't cool, but the way they are executed is what makes them gay as fuck.Don't play Aasimar then, this should be obvious. If you get upset at what races other people pick then that's a literal symptom of autism.
I couldn't be arsed to know that because the game itself has terrible combat, writing, and subpar art direction, thus making the game shit.Wrathfinder has that.
You're so fucking stupid. Someone addicted to crack cocaine will fiend for it, even though that's far worse for them than being sober. This is best illustrated by the popularity of Marvel movies. This is what the average kwan wants. An empty, hollow experience, filled with generic and cliched plot points, unfunny wise cracking, and nothing remotely intellectually stimulating. The result, years upon years of absolutely terrible cinema. The video game industry is in much the same sinking boat, but the indie industry has thrown everyone aboard a life raft.You're actually deranged if you seriously believe that people WANT something that's worse than something else.
I will reiterate, because by emphasizing humans and using them to their full potential, the inclusion of other races and mystical elements will only be all the more effective and impactful.State one such reason.
You're literally retarded. Just because your life is filled with mindless consumption and degeneracy, and your dopamine receptors are completely shot, doesn't mean mine are. My life is full of special and awesome shit, so why wouldn't I want my video games to reflect that? When you do it, it's escapism, when I do it, it's relatable. Cope harder virgin.So you do want things to be special. Does the neckbeard need a vehicle in which he can escape from the drudgery of his terrible life?
Lets not forget that the portion of my post that you quoted was a rebuttal to your claim that I'm discrediting myself. You abandoning that point and just throwing shit is your admission of failure.You really need to stop referring to your own autistic musings as "rules" people should abide by, because everything you're saying here is garbage.
You ignorant dumb fuck. Whether or not I'm playing an Aasimar doesn't change the fact that the setting I'm roleplaying in has these gay ass metahumans strewn around left and right. A game like Pathfinder, where every other character is a Tiefling, or Aasimar, or Half-Orc, or Elf, each offering no more to the narrative than a human with the same personality, is the literal definition of decline. How the fuck am I supposed to get excited by a half-demon spawn when they're literally slice of life roleplaying in the nearest tavern? Where is the wonder and mysticism that should be associated with Elves when they are literally just as common and just as flawed as the average human? It's not that I don't think the idea of different races to humans isn't cool, but the way they are executed is what makes them gay as fuck.
I'm very sorry that your favourite race is no longer special.You ignorant dumb fuck. Whether or not I'm playing an Aasimar doesn't change the fact that the setting I'm roleplaying in has these gay ass metahumans strewn around left and right. A game like Pathfinder, where every other character is a Tiefling, or Aasimar, or Half-Orc, or Elf, each offering no more to the narrative than a human with the same personality, is the literal definition of decline. How the fuck am I supposed to get excited by a half-demon spawn when they're literally slice of life roleplaying in the nearest tavern? Where is the wonder and mysticism that should be associated with Elves when they are literally just as common and just as flawed as the average human? It's not that I don't think the idea of different races to humans isn't cool, but the way they are executed is what makes them gay as fuck.
Pleb taste then.I couldn't be arsed to know that because the game itself has terrible combat, writing, and subpar art direction, thus making the game shit.
Let's leave the goal posts in the video gaming industry ok?You're so fucking stupid. Someone addicted to crack cocaine will fiend for it, even though that's far worse for them than being sober. This is best illustrated by the popularity of Marvel movies. This is what the average kwan wants. An empty, hollow experience, filled with generic and cliched plot points, unfunny wise cracking, and nothing remotely intellectually stimulating. The result, years upon years of absolutely terrible cinema. The video game industry is in much the same sinking boat, but the indie industry has thrown everyone aboard a life raft.
Play a human then, no one's stopping you.I will reiterate, because by emphasizing humans and using them to their full potential, the inclusion of other races and mystical elements will only be all the more effective and impactful.
You're literally retarded. Just because your life is filled with mindless consumption and degeneracy, and your dopamine receptors are completely shot, doesn't mean mine are. My life is full of special and awesome shit, so why wouldn't I want my video games to reflect that? When you do it, it's escapism, when I do it, it's relatable. Cope harder virgin.
Cope harder virgin.Lets not forget that the portion of my post that you quoted was a rebuttal to your claim that I'm discrediting myself. You abandoning that point and just throwing shit is your admission of failure.
Following me around out of sheer assmadness I see, lmao.You are wasting your time, that guy is actually too mentally challenged to understand this.
Following me around out of sheer assmadness I see, lmao.You are wasting your time, that guy is actually too mentally challenged to understand this.
QQ more faggot. Self-eject if you can't take the bantz.I read this thread before you even posted retard. I'm not the one running to profile walls to be buttmad.
QQ more faggot. Self-eject if you can't take the bantz.I read this thread before you even posted retard. I'm not the one running to profile walls to be buttmad.
Then stop crying about it, cunt.I don't give a shit that you did
Perfection.TL;DR - Human centric low fantasy.
Crom approves.Perfection.TL;DR - Human centric low fantasy.
Yes.
Sword & Sorcery > High Fantasy
I understand the point of high fantasy.
Sword & Sorcery > High Fantasy
I could sit here and write some long post explaining my thoughts on the matter, but instead I decided to shit out some random ramblings on this page.
It has become clear to me that the vast majority of Codexers are unbelievable faggots. I see this through the way that they roleplay, and the types of races/classes that they enjoy playing in their games. Everyone needs to be a special snowflake, playing their own specific class with their own specific backstory and brand of furry or metahuman. Looking at the hundred different classes and all these bullshit "exotic" races that are so popular now blows my mind. It's enough for me to lose any interest in any setting, regardless of how good the game could've been. You can't trust the average Codexer to differentiate a good setting from a bad one, and their tastes are only slightly above the lowest common denominator when it comes to such things.
Some other quick facts.
Fantasy worlds with a ton of different races in their setting is major decline. You get Humans, Dwarves, Elves, Half-Elves, Orcs, and if you really want to push it, gnomes or halflings, but not both.
Stop making magic so fucking prevalent in your settings. The less magic you have, the more special you make it, and there is honestly so much potential for awesome story lines based around this.
Having a hundred different classes that all occupy some very specific niche is major decline. BG and IWD did it right by having four class groups which branched off into 8 total classes. KotC also did a great job by only having three classes. The game system that you have should be what is responsible for creating build diversity. Don't make a new class numbnuts, add ways for each player to differentiate how they build their character, so if you want to play a monk for example you can do so, but you'd still be called a fighter. We see this in Underrail, which is a classless system, but manages to have tens of different ways you can build your character into something resembling a class.
If you're going to go through the trouble of having multiple different cities/factions in your setting, make sure everything makes sense. Shit like Megaton in FO3 is ultimate decline. In IWD, we see the farms that supply a village like Kuldahar with their food. We see the farms in BG that supply Nashkel their food. We see hydroponics systems in certain stations, with the rest of the food being supplied by Camp Hathor in Underrail. We see the farms supplying the towns with food in FO. This is just one worldbuilding aspect of the many that need to go into making your world believable, interesting, and engaging.
You can break some of these rules, but if you're going to do so, you better have a good reason for it, it better enhance your setting, and you better know what the fuck you are doing.
Good to hear, comrade.I agree that classless systems are underrated.
Fantasy worlds with a ton of different races in their setting is major decline. You get Humans, Dwarves, Elves, Half-Elves, Orcs, and if you really want to push it, gnomes or halflings, but not both.
Having a hundred different classes that all occupy some very specific niche is major decline. BG and IWD did it right by having four class groups which branched off into 8 total classes. KotC also did a great job by only having three classes. The game system that you have should be what is responsible for creating build diversity. Don't make a new class numbnuts, add ways for each player to differentiate how they build their character, so if you want to play a monk for example you can do so, but you'd still be called a fighter. We see this in Underrail, which is a classless system, but manages to have tens of different ways you can build your character into something resembling a class.
If magic is an integral and prevalent part of the world I don't see as to why it needs to feel "special".Stop making magic so fucking prevalent in your settings. The less magic you have, the more special you make it, and there is honestly so much potential for awesome story lines based around this.
There is a huge difference between realism and needless details that don't add anything to the game. What's next? you want to see the taxman collect taxes from npcs?If you're going to go through the trouble of having multiple different cities/factions in your setting, make sure everything makes sense. Shit like Megaton in FO3 is ultimate decline. In IWD, we see the farms that supply a village like Kuldahar with their food. We see the farms in BG that supply Nashkel their food. We see hydroponics systems in certain stations, with the rest of the food being supplied by Camp Hathor in Underrail. We see the farms supplying the towns with food in FO. This is just one worldbuilding aspect of the many that need to go into making your world believable, interesting, and engaging.
I think you just want every rpg to fit your ideal view of low fantasy with a "realistic" morally grey setting (i thought people already got over that phase).You can break some of these rules, but if you're going to do so, you better have a good reason for it, it better enhance your setting, and you better know what the fuck you are doing.
Sword & Sorcery > High Fantasy
Says the person whose favourite games are Arcanum and Morrowind.
Besides, there barely are any S&S CRPGs, other than the Conan MMOs by Funcom.
It's the question of whether something that's considered a classic can be a decline. I think we both agree the problem is not the idea of races, but their implementation. Blindly copy-pasting the names and visuals of "classic" races is bad, but let's not forget that Tolkien put a lot of time and effort into worldbuilding, meaning all these races had their own languages, history, culture, etc. In DnD terms I would say Drow race is close to that approach. Morrowind is another example (Dark Elf culture, and "cultures within the culture", such as different customs between the Houses), which is backed up even further by having its own races, outside the standard repertoire (although in this day and age it would probably be accused of wokeism, on the grounds of injecting a furry-like races).Lots of long-established standards are major decline.
I thought Marvel movies were pretty good, for mainstream media. Or at least some of them. I think video gaming industry can't reach even that level, which says something.This is best illustrated by the popularity of Marvel movies. This is what the average kwan wants. An empty, hollow experience, filled with generic and cliched plot points, unfunny wise cracking, and nothing remotely intellectually stimulating. The result, years upon years of absolutely terrible cinema. The video game industry is in much the same sinking boat, but the indie industry has thrown everyone aboard a life raft.