triCritical
Erudite
OK, so Bioware made this game called NWN that took DnD TurnBased combat and made it real time. And the other people like Bioware and Josh Sawyer justify it saying that its a new medium hence it should be changed. But here is what I don't understand, why did they preserve remnants of the TB system and incorporate them into the Real time combat, namely the Attack of Oppurtunity (AoO).
This is something that seems to be designed purely for Turn Base play, so that combatants don't take advantage of frozen enemies not being able to attack them. And I imagine that this is fairly common place in many turnbase tactical RPG systems. The problem, is does this make sense in Real Time? I mean first I have a character who is engaged in real time combat, a goblin walks by and all of a sudden I can get a free attack on him. Wait a second I'm engaged in combat why can I get a free attack?
OK I am pretending I don't know about the 6 second period and pseudo phased based combat component. But nevertheless, the game is still allegedly real time, so If I desire I can always pull my attack off my current combatant and attack the goblin, not really needing a AoO, which really just ends up being cheese.
What is even more entertaining is that they chose to include AoO's, which depend heavily on placement and movement but then they have the character walk all over the friggin room during combat against my will as to not really paying attention to tactical placement in combat. Furthemore, they don't incorporate any other tactical features of the same sort like 5 foot step and the like.
I guess what started this little rant is Josh Sawyer trying to rationalize why its OK to basterdize a rule system when changing the medium. I guess its OK too, IF THE CHANGES ARE MONUMENTAL! I mean just changing a thing here and there just is not going to cut it when it was made and tested for a particular combat model. Furthermore, I don't think there is any reason why changing the system because of the medium is even warranted since a computer can take DnD combat and emulate it to perfection much like chess. It begs the question why not just use a new system, use tolkien creatures and call it Bard's Tale, Wizardry, or anything like that.
Am I just missing the point. And since I brought the other thread into this one, I will just say this, every interview that Tim Cain has done, they ask him, "WHY DID YOU MAKE IT TURN BASED, BIOWARE MAKES REALTIME GAMES LOLLLLLZ." And being half Irish, and after being asked soooooooo many times, I can really empathize with him, because now when I read one of those interviews I want to say,
[tricritical biggest breakdown ev4r]
BECAUSE THE GAME IS SUPPOSE TO BE FUCKING TURNBASED YOU FUCKWIT AND A HALF. BECAUSE IF BIOWARE JUMPED OFF A FUCKING BRIDGE WOULD YOU. LOLZ YOURSELF YOU IDIOT, GOD WHY ARE PEOPLE SO FUCKING STUPID!!
LOLLLLLZ
[/tricritical biggest breakdown ev4r]
Yeah go ahead and have your temper live vicariously through me.
This is something that seems to be designed purely for Turn Base play, so that combatants don't take advantage of frozen enemies not being able to attack them. And I imagine that this is fairly common place in many turnbase tactical RPG systems. The problem, is does this make sense in Real Time? I mean first I have a character who is engaged in real time combat, a goblin walks by and all of a sudden I can get a free attack on him. Wait a second I'm engaged in combat why can I get a free attack?
OK I am pretending I don't know about the 6 second period and pseudo phased based combat component. But nevertheless, the game is still allegedly real time, so If I desire I can always pull my attack off my current combatant and attack the goblin, not really needing a AoO, which really just ends up being cheese.
What is even more entertaining is that they chose to include AoO's, which depend heavily on placement and movement but then they have the character walk all over the friggin room during combat against my will as to not really paying attention to tactical placement in combat. Furthemore, they don't incorporate any other tactical features of the same sort like 5 foot step and the like.
I guess what started this little rant is Josh Sawyer trying to rationalize why its OK to basterdize a rule system when changing the medium. I guess its OK too, IF THE CHANGES ARE MONUMENTAL! I mean just changing a thing here and there just is not going to cut it when it was made and tested for a particular combat model. Furthermore, I don't think there is any reason why changing the system because of the medium is even warranted since a computer can take DnD combat and emulate it to perfection much like chess. It begs the question why not just use a new system, use tolkien creatures and call it Bard's Tale, Wizardry, or anything like that.
Am I just missing the point. And since I brought the other thread into this one, I will just say this, every interview that Tim Cain has done, they ask him, "WHY DID YOU MAKE IT TURN BASED, BIOWARE MAKES REALTIME GAMES LOLLLLLZ." And being half Irish, and after being asked soooooooo many times, I can really empathize with him, because now when I read one of those interviews I want to say,
[tricritical biggest breakdown ev4r]
BECAUSE THE GAME IS SUPPOSE TO BE FUCKING TURNBASED YOU FUCKWIT AND A HALF. BECAUSE IF BIOWARE JUMPED OFF A FUCKING BRIDGE WOULD YOU. LOLZ YOURSELF YOU IDIOT, GOD WHY ARE PEOPLE SO FUCKING STUPID!!
LOLLLLLZ
[/tricritical biggest breakdown ev4r]
Yeah go ahead and have your temper live vicariously through me.