LarryTyphoid
Scholar
- Joined
- Sep 16, 2021
- Messages
- 2,233
Who decided that 90% of your playtime in any RPG should be fucking WALKING? In older turn-based games like blobbers, Ultima, and roguelikes, you can move as fast as your computer can go. In Fallout you click somewhere and your character will walk there very quickly. Traveling in these games is not a problem at all. But real-time action RPGs, ESPECIALLY console RPGs, just don't like this. In a game like Morrowind it's fine because you can buff your speed a shit load from the very beginning, and you don't move all that slow anyway. But BioWare games make me wanna just speedhack my way through fucking everything. I was thinking about replaying KOTOR since I never did a darkside playthrough, but you move so fucking SLOW. It's unbearable to walk anywhere. Later in the game you can get a speedup ability, but that's like 3 or 4 hours in. And the force speed ability is restricted by armor, meaning if you want an armored build, you have to walk everywhere slow as shit anyway. I guess you could get a party member like Bastila and just control her, but man, what a fucking pain for something so simple to fix. What was the first RPG that had you directly controlling a character in a real-time 3D space? Ultima Underword, maybe? That game has very fast movement speed. I bet KOTOR would be like 6 hours long if it had three times the current speed, which is what it should have.