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Interview Realgamer talks BeyDiv with Larian

Discussion in 'News & Content Feedback' started by Spazmo, Feb 19, 2004.

  1. Spazmo Erudite

    Spazmo
    Joined:
    Nov 9, 2002
    Messages:
    5,752
    Location:
    Monkey Island
    Tags: Beyond Divinity; Larian Studios

    <a href=http://www.realgamer.co.uk>Realgamer</a> have put up an <a href=http://www.realgamer.co.uk/features/beyond_divinity.html>interview</a> with the <a href=http://www.larian.com>Larian</a> team about <a href=http://www.beyond-divinity.com/>Beyond Divinity</a>, the upcoming sort of sequel to Divine Divinity.
    <br>
    <br>
    <blockquote>Christophe: Beyond Divinity contains total party control. Because of the party aspect and the new character development system, combat has become a lot more tactical and interesting.
    <br>
    <br>
    The pause button has definitely become more important, but we also made modifications which allow you to play it in real time.</blockquote>
    <br>
    <br>
    Because every game needs to be more like Baldur's Gate.
    <br>
    Spotted at: <A HREF="http://www.rpgdot.com">RPGDot</a>
     
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  2. Jung Liturgist

    Jung
    Joined:
    Feb 12, 2004
    Messages:
    444
    Location:
    The seamy underbelly of your seamy underbelly
    Party based system? DOH! :cry:
     
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  3. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    And because BG clones sell so well too.
     
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