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Vapourware Realms Beyond: Ashes of the Fallen - Chaos Chronicles reborn and dead again

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Which one of those soy boys is that HobGoblin42 cuck?

Realms-Beyond-1.jpg


Tim Drude, Peter Ohlmann (Managing Directors), and your’s truly (Social Media Manager)
 

vonAchdorf

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Sure, but what exactly do you expect them to write on the small leaflet regarding level design? Explore meticulously crafted dungeons and solve puzzles?
 

BEvers

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Has it been decided who is going to answer our questions about the game here? Is Alexia going to post here?
 

Roqua

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Has it been decided who is going to answer our questions about the game here? Is Alexia going to post here?

If she is the lady in the picture above I hope not for her sake. She looks too nice to have her soul destroyed.
 

ERYFKRAD

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ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
From RPGWatch:

RealmsBeyond-Flyer2018.jpg

No bard or sorcerer? I hope maybe more classes and prcs are a stretch goal?
I think they said the base game may contain only these 9 classes (all with their corresponding prestige classes) while other classes like bard would eventually come later.
That + prestige classes. Though I dunno how you can be more prestigious than a barbarian.

bardbarian?
That's just a grumpy skald.
 

BEvers

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Without bards and multclasses, I hope it will have some good magic warrior-like prestige classes :obviously:
 

Roqua

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Without bards and multclasses, I hope it will have some good magic warrior-like prestige classes :obviously:

Are you sure there is no multiclassing? If not, I really, really hope that's stretch goal.
 

ArchAngel

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Without bards and multclasses, I hope it will have some good magic warrior-like prestige classes :obviously:

Are you sure there is no multiclassing? If not, I really, really hope that's stretch goal.
No multiclassing is best way to have your players scream "Fuck you!" after playing that pure Fighter for 15 levels or so :D
If they were only smarter and went for Pathfinder rules instead...
 

AbounI

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From RPGWatch:

RealmsBeyond-Flyer2018.jpg

No bard or sorcerer? I hope maybe more classes and prcs are a stretch goal?
I think they said the base game may contain only these 9 classes (all with their corresponding prestige classes) while other classes like bard would eventually come later.
That + prestige classes. Though I dunno how you can be more prestigious than a barbarian.

Well, it's quite easy. You can be a fucking retarted SJW. You'll be fi sure more prestigious than a barbarian ! :M
 

Roqua

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They talked about no multiclassing and why on their forums: https://www.realms-beyond.com/forum/index.php?topic=109

We will have prestige classes but not multi-classing. You can create your party with up to 6 members (covering 6 different classes) and multi-classing would be just too much extra development effort to implement.

Thank you for the reply. Their reasoning is dumb. Multiclassing is a core feature. Tim Caine did it with barely any money and the shortest dev cycle in the history of game development.

This is from their forum-
We will have prestige classes but not multi-classing. You can create your party with up to 6 members (covering 6 different classes) and multi-classing would be just too much extra development effort to implement.

Since the only roadblock to adding this core, critical feature is effort - hopefully it will be a stretch goal that gets funded. Otherwise it will be more like POR:ROMD than ToEE.

EDIT - they said 6 classes and now there is 9. If they increased the classes by 50% they can add a core function of 3.5e. One of the functions that made it so good.
 
Last edited:

Sitra Achara

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It is rather puzzling. Maybe they built the d20 system in such a way that it's not trivial, but in ToEE it was a relatively simple feature codewise.
 

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