Suchy said:
how's the realism? medal of honor vs. operation flashpoint wise?
Ultra-realism. As in: (from memory, don't flame me if one or two are off these days):
- bullets are affected by gravity
- the range, power and kickback on all guns is modelled accurately upon the real weapons
- no crosshairs, you're using the rifle's iron sights to aim
- sub-machine guns are early model, so they're hopelessly inaccurate at long ranges (good for rushes and indoor combat, not for playing CS-style);
- machine guns (one per team) are ultra-heavy, not even vaguely practical to fire while walking - like the ones of the era it's a matter of finding a covered position, setting up the machine gun over the bunker/pit wall etc (think machine-gun pits from CoH). They are 'trench-warfare' defend-an-area guns, and need support to be effective (otherwise just like in reality someone will just go around the firing radius and lob a grenade in from cover).
- good fatigue system - you can only sprint for a limited time which is affected by what equipment you are carrying
- very very difficult to aim decent distances while moving, you are almost always better off crouching behind cover, or lying down flat and aiming than spamming CS-style,
- fairly realistic damage system. If you get shot, don't expect to keep fighting in any useful fashion. Most of the time one shot is enough to kill, if the shot only gets you in the limb you'll be so slowed down that you're largely crippled - maybe you'll be able to take a few guys down with you as a penalty for their crap aiming, but you won't be running around the map.
One of the best realistic shooters I've played. I only gave it up last time because I couldn't find a server in Australia and so had terrible ping - if that has changed please let me know.