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[Release] Exiles' Quest - a Grimrock 2 mod

Discussion in 'Codex Workshop' started by Curratum, May 25, 2018.

  1. Curratum Cipher

    Curratum
    Joined:
    May 14, 2018
    Messages:
    2,258
    So I love dungeons and gridded blobbers. It so happens that Grimrock 2 has an excellent editor and I decided to sit down and make a mod. I understand the Codex more or less enjoyed Grimrock and holds the game in high regard, so I thought I would share this here, in addition to the official GR forums.

    I'm about 75% done, with 14 of the 15 maps mostly done, decorated and laid, with puzzles and scripting implemented. One more map to build from scratch, then I will need to attempt to achieve some semblance of balance in terms of item placement and combat across all maps, and we're good to go - hopefully before June is over. The mod contains a sprinkling of custom resources you will never notice because you forgot how exactly the original game looks.

    The project is not concerned with some grand story, as I don't think blobbers are the best medium for that and I don't think I'm exactly a great writer. What I tried to focus on was fun exploration, a fair mix of secret hunting and puzzles, with a strong emphasis on more self-contained puzzles that make more sense than the few abominable, progress-blocking ones in the original game.

    Here is a link to a gallery of quite a few shots taken across the levels:

    https://imgur.com/a/Qp0PAfJ

    If any of you feel some sort of weird and unexplainable urge to playtest this before it's released, thus spoiling any possible fun that could be had with the finished product, feel free to drop me a line.

    I will be updating this topic with Nexus and Steam workshop links when it's done.
     
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  2. Swampy_Merkin Learned Possibly Retarded

    Swampy_Merkin
    Joined:
    Mar 7, 2018
    Messages:
    478
    Location:
    Up Yours!
    The screens look great. I don't like to playtest for obvious reasons but I'd love to play it. I'm always in the mood for more Grimrock.
     
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  3. Curratum Cipher

    Curratum
    Joined:
    May 14, 2018
    Messages:
    2,258
    Shoop-shoop! We're open for business, my darlings! Only a few more days!

    Trailer:


    In glorious 480p, because that's what happens when you record in half-1080p.

    Doing one final pass this week and it's off to the races!

    15 visually detailed, full-blown maps, with side areas in a few more. No less than five boss fights. More puzzles than you care to solve! Nostalgic Grimrock 1 cameos!

    Coming out next weekend!
     
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  4. Curratum Cipher

    Curratum
    Joined:
    May 14, 2018
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  5. Curratum Cipher

    Curratum
    Joined:
    May 14, 2018
    Messages:
    2,258
  6. Curratum Cipher

    Curratum
    Joined:
    May 14, 2018
    Messages:
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    10 patches later after players reported (a surprising amount of) bugs, I think the mod is as complete and bug-free as it's ever going to be.

    Nexus version no longer supported, it's still the buggy release version. Steam workshop file is updated to latest.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1652727185
     
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