DJOGamer PT
Arcane
You separate from the wall in Max Payne 3 the exact same way, by pulling away with WASD.
No I remember you had to press the cover button (Q for me) to enter/exit cover - this is because I specifically remember (besides pressing Q alot) to dying a number times in cover, as in the heat of the moment I attempeted to press W/S instead of Q and Max would just stay there like an idiot
I do also remember that you could however get out of cover with WASD if you were pressing the sprinting button or the roll button - this maybe why you think that
That's how it is in most cover shooters
As far as I know most shooters of the 7th gen with extensive cover mechanics had a dedicated cover button - Gears of War, Uncharted, GTA4, RDR, Spec Ops: The Line, Splinter Cell 2009+2013, Vanquish, nuDX, Ass Effect, etc...
Here I am pressing forward (W) while pointing the camera away from the wall, but the character keeps on walking along the wall
W moves the PC in the direction he's facing, in that situation if you wanted out you had to press D instead
The cover transition is actually slower than many others, including Max Payne 3.
I've also had moments where the character won't cover at first, perhaps having trouble with the geometry and angle or figuring out if I want to run or cover.
Very often, they keep walking for like a half second to 600 milliseconds, before finally pressing up to the wall.
Negligible problems in a game where the cover system isn't primarily meant with helping you shoot but rather sneak
Issues I also believe a couple of good programmers could fix, specially if this system was indeed to be used on a shooter
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