mEtaLL1x said:
Have you actually played BG2?
No, I like making general posts about things I have no experience in.
If your sarcasm detector didn't blew up in the face, then yes, I have played Baldur's Gate 2, and replayed it more times than I care to publicly admit.
I'm not saying that it was better or worse than Torment: it's just lame to compare great games like that. I'm just saying that BG2's NPC interactions (between them and PC) were the best of the genre.
You've stated that Baldur's Gate 2 had more options when it came to party members when compared to Torment. This simply isn't true.
To begin with, you cannot initiate dialogue with party NPCs in Baldur's Gate 2 - all dialogue is initiated by them instead. This is opposed to the ability you have to engage in conversation at pretty much any time with any party NPC in Torment. This alone is one option Torment has over BG2, and one of the more important ones (if not the most important one).
When you engaged in conversation with them, you had a range of topics which you could discuss when you saw fit, especially including topics that pertained to the group's advancement trough the game itself or according to the nature and development of the PC's personal story. Again, this isn't possible to do in BG2 in the same level and depth that is possible in Torment.
Also, another option Torment has over Baldur's Gate 2 is the ability to influence, or be influeced by comrades by means of interaction. This is actually a two-fold situation.
On one hand, depending on how you interact with some members, their morale can be lowered or lifted, which has consequences. Dak'kon's blade, for one, will grow in power if you are kind to him, and the reverse - treating him badly and seeing his skills falter - also applies. Another example is your ability to improve Annah's thieving skills when your skills surpass hers, by suggesting new sneaky movements to her.
On the other hand, you have the ability to improve the main PC when interacting with party members. An example would be the ability to also learn with Annah when you are a low level Thief. Also, being a Mage and interacting with Ignus will allow you to sacrifice pieces of yourself in order to learn new magical abilities.
The above abilities are not present in Baldur's Gate 2.
Just tell me where else would an evil NPC *fight* a good one, while inside the party?
Your question is a trick question, because there aren't any evil-aligned NPCs in Torment. However, Ignus has an evil streak in him (clearly shown in several situations in the game) and will attack the party if his wrath is invoked. Also, there is a chance that Vhailor will attack people in the party who he deems to have commited evil - like the Nameless One, Morte or Annah. This is pretty much a precursor to what Keldorn does with Viconia in the party in BG2.
Romances were also pretty good.
Opinions aside, both games have the option so it's a tie.