KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 17,342
Oh! A Shadowgate? I'm interested here.
The higher rez is nice, but the 90hz is a damn shame. I was hoping we'd be pushign 165hz with current rez by now...
There's something that got me curious, is there, or has there been an attempt to make sort of like dynamic focus lenses? So it detects if an object is meant to be far away or close and adjusts the lenses on the VR to reflect that?The higher rez is nice, but the 90hz is a damn shame. I was hoping we'd be pushign 165hz with current rez by now...
Imho right now the biggest issues with VR are still resolution,weight and then FOV. Once you get used to even 72Hz is enough, hell i can even play at 50fps in my pcvr games without issue now.
Resolution is super important because you have quite a difference coming from monitor/tv to vr which doesn't look as crisp.
Weight because it is #1 factor of how much time you will use it per session.
Imho around 200-300gram that is evenly spread on head (like my pico 4 which sits at around 350g) you start to forget you have vr on your head and you don't get VR face, no sweat issues, etc.
FOV because it is just awesome to see so much. Especially after going from monitors or TVs. The only rival to that is 3 monitor setup but you lack 3d and warping is a problem.
There's something that got me curious, is there, or has there been an attempt to make sort of like dynamic focus lenses? So it detects if an object is meant to be far away or close and adjusts the lenses on the VR to reflect that?The higher rez is nice, but the 90hz is a damn shame. I was hoping we'd be pushign 165hz with current rez by now...
Imho right now the biggest issues with VR are still resolution,weight and then FOV. Once you get used to even 72Hz is enough, hell i can even play at 50fps in my pcvr games without issue now.
Resolution is super important because you have quite a difference coming from monitor/tv to vr which doesn't look as crisp.
Weight because it is #1 factor of how much time you will use it per session.
Imho around 200-300gram that is evenly spread on head (like my pico 4 which sits at around 350g) you start to forget you have vr on your head and you don't get VR face, no sweat issues, etc.
FOV because it is just awesome to see so much. Especially after going from monitors or TVs. The only rival to that is 3 monitor setup but you lack 3d and warping is a problem.
Not sure I understand this, does that mean you won't get eye issues by wearing them or what?As for far objects there isn't any problems because all VR headsets including gen 1 have set focus to infinitely far horizon
Not sure I understand this, does that mean you won't get eye issues by wearing them or what?As for far objects there isn't any problems because all VR headsets including gen 1 have set focus to infinitely far horizon
2025 is finally the year when we get Generation 3 VR headsets.
edit: Done with the table.
edit: link to table for corrections in future
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I'm waiting fore Deckard and wonder what will Samsung bring to the table.
How does Index have the same FOV as the old HTC Vive? The main feature of Index was always highter FOV. Quest 3 has much higher pixel density than Quest 2.
I think I remember reading that Q3 display has a higher density than Q2 even at the same resolution. Aren't sub pixels a thing?PPD is calculated by horizontal resolution divided by FOV.
Quest 2 = 1832 / 95 = 19.2ppd
Quest 3 = 2064/ 105 = 19.6ppd
Many people don't understand what is what in Vr and they assume Quest3 resolution is much higher where ppd is almost the same but the main difference between Quest2 and 3 are those pancake lenses that remove a lot of blur, chromatic abberation and you have edge to edge clarity + increased FOV at the same time which causes image to be just sharper, better without increaseing PPD.
There are other notable headsets like Pimax8KX which has 200 degree FOV but those kinds of headsets sold too low or there are issues with those to properly recommend them.
I think I remember reading that Q3 display has a higher density than Q2 even at the same resolution. Aren't sub pixels a thing?PPD is calculated by horizontal resolution divided by FOV.
Quest 2 = 1832 / 95 = 19.2ppd
Quest 3 = 2064/ 105 = 19.6ppd
Many people don't understand what is what in Vr and they assume Quest3 resolution is much higher where ppd is almost the same but the main difference between Quest2 and 3 are those pancake lenses that remove a lot of blur, chromatic abberation and you have edge to edge clarity + increased FOV at the same time which causes image to be just sharper, better without increaseing PPD.
There are other notable headsets like Pimax8KX which has 200 degree FOV but those kinds of headsets sold too low or there are issues with those to properly recommend them.
After a quick search I only found this: https://www.uploadvr.com/ifixit-teardown-psvr-2-panels-pentile/
Quest variants are basically the budget option because you can run a lot of soft on the headset itself, but I think some developers may have to be picky about which Quests they plan development for because it ends up compromising quality on better headsets. I personally run VR through WiVRn on a Linux-only box, so its only a quasi-budget item for me (the rest of my spend is on the PC).This might be the first time I'm interested in a VR headset
But I had no idea about they were that expensive...
It's not just the headset, you will have to invest into controllers and lighthouses for tracking as well.This might be the first time I'm interested in a VR headset
But I had no idea about they were that expensive...
This might be the first time I'm interested in a VR headset
But I had no idea about they were that expensive...