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Rift / Vive / VR General

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,338
There's zero reason for anything other than a Quest 3.

Sure, it doesn't have the best image quality, best cameras or best anything. But the difference is so small thats it's fucking laughable to pay several times the price for anything else.

And it runs Android, which means it just works with everything else. Standalone, link it to your PC with a good old USB-C cable or even wifi, copy movies to it for when you're travelling and wear a cinema on your head. Pirate games, apps etc with a little work.

Or pay only 4 times the price and get a slightly better FOV. Or only 7 times the price for locked down Apple shit lulz.
I'm certainly biding my time and check auction sites periodically to try to snag a deal. I loved what I saw of the improvement in passthrough.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,654
Location
Lusitânia
There's zero reason for anything other than a Quest 3.
Bigscreen-Beyond-2-vs-Meta-Quest-3-Size.jpg
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
18,545
Location
bulgaristan
Codex Year of the Donut
Played some VR today, at the hunting expo I went to. Physical wooden tower, realistic looking gun controller (very heavy too), VR headset. Turning around in the tower, trying to spot and 1shot a deer when it appears. Pretty intense.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,730
Location
Mosqueow
Played a few fun and not so titles lately.

Behemoth, very linerar action game with simple puzzles, timed block and stamina (i guess enough to qualify labeling this as sours-rike) violent combat and pretty fun boss battles, had no technical or launch issues. One of the finer VR games and worth it with a discount.

The Burst. Very lenghty and cool campaign with great action, dual wielding, parkour, bike riding, but takes a lot of time getting used to wacky controls and and the game quirks. There are plethora of bugs too. The team behind it put a lot of effort into the game but unfortunately poor reception on launch killed them.

Bulleststorm VR. Absolute dogshit, avoid. Even if you overlook all the things that fucknut-devs removed from the VR port it's still half assed and not really fun to play. If original game was open source some autist would've made a mod and embarassed the devs easily, even UEVR option is better. Good thing i pirated it.

Arken Age. I recommend this to everyone. For an indie game this is a fucking masterpiece. Extremely well polished, aesthetically pleasing and fun to play. The devs thought out every feature. This is a better game than most large budget VR titles and made by like 4 people over the course of 5 years... hilarious.

Arizona Sunshine Remake and Arizona Sunshine 2. Ok zombie shooting games. Probably better at higher difficulties in coop. If you just want to pop zombie heads into red mist you'll enjoy it, but i prefer Saints and Sinners. Far better game.

Budget Cuts Ultimate. First impression that it's outdated, crappy stealth game with reddity humor and ugly visuals. I don't know if i should continue playing it, probably not.

Barbaria. Kinda like Gorn VR, except less detailed gore, and instead of just going through arena challenges you build your realm and ivade other players. Fun but grindy.

ConVRgence. Paradox of Hope successor in active development by a single dev (and again lol at all the purple hair 200 subhuman AAA dev teams that can't make anything of value). What it already has is not that much but still can provide 10-20 hours of fun. You'll be mostly raiding different locations, killing bandits, wolves and "demons" at night. Got new semi open and metro like claustrophobic areas from the first game. Severely needs more enemies and optimization.
 

Zarniwoop

Closed for renovation
Patron
Joined
Nov 29, 2010
Messages
19,874
Shadorwun: Hong Kong
virgin neckpainless VR "fan" vs. based scoliatic front mission 3 chopper pilot enjoyer

Virgin Ferrari concept car enjoyer vs Toyota Corolla fan.

You are comparing some THOUSAND DOLLAR SHIT that doesn't even exist yet, to a $300 headset. If it isn't at least 3 times as good, it's a bad deal.

And it isn't 3 times as good, it only looks better (like that matters). The Shitscreen doesn't even include speakers for your $1000, and has a lower resolution (not that any of these can take advantage of those anyway).
Imagine the butthurt if the new Half Life game is VR only (again), as a launch title for Valve's new HMD

Can't wait for the Codex's review of the Steam version hacked to work with K+M, complaining that the controls are shit.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,610
getting soon 5090, from all reviews i've seen normal games is pretty low difference between 4090 and 5090 but when it comes to VR it can be almost twice the speed with high enough res

i'll wait with switch to higher res vr headset, way to early to switch imho. ton of new hardware around the corner that promises even better stuff.

Y3ULZqZ.png
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,506
There's zero reason for anything other than a Quest 3.

Sure, it doesn't have the best image quality, best cameras or best anything. But the difference is so small thats it's fucking laughable to pay several times the price for anything else.

And it runs Android, which means it just works with everything else. Standalone, link it to your PC with a good old USB-C cable or even wifi, copy movies to it for when you're travelling and wear a cinema on your head. Pirate games, apps etc with a little work.

Or pay only 4 times the price and get a slightly better FOV. Or only 7 times the price for locked down Apple shit lulz.

Yes. I'm excited about powerful new VR hardware because I know how much potential this has as a medium...but they need to make more software first before they can sell me on another upgrade. What few games I do play, I really enjoy on the VR, but the VR library is basically a graveyard.
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,688
Location
Itaca
Yeah we need a Steve Jobs to pull an smart phone move and move investment and consumers into the market.

But I am telling you something, if VR ever gets mainstream we will of course get a lot of games we wouldn't otherwise get and that's great. But we would also get everything it comes along with big investment: investor meddling, aversion to unnecessary risks and experimentation and general decline.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,730
Location
Mosqueow
But I am telling you something, if VR ever gets mainstream we will of course get a lot of games we wouldn't otherwise get and that's great. But we would also get everything it comes along with big investment: investor meddling, aversion to unnecessary risks and experimentation and general decline.

And we still not gonna get many games worth playing, there will be plenty of cancerous overpriced garbage on UE5 engine, dumbed down slop and live services to fleece normies. All full of propaganda of course. This is what i've been pondering about lately and also why i like VR as it is. Small scale for as long as it can last. Sure it's a wild west right now and not profitable, the project can make or break your entire studio, there are tons of shovelware. But talented enthusiastic teams run on pure pasion and there are people who get the job done even in such conditions. Reminds me of old times actually. I've played multiple cool VR games this year, games that weren't perfect but managed to impress me one way or another or were at least fun pass time with perks that come with vr, and they were almost free of woke shit too, or even entirely. Which is more than i can say about any AAA game since forever. If VR gets mainstream treatment i expect it all turn to overpriced shit and slop factory we already have with flat games.
 

Zarniwoop

Closed for renovation
Patron
Joined
Nov 29, 2010
Messages
19,874
Shadorwun: Hong Kong
Yeah we need a Steve Jobs to pull an smart phone move and move investment and consumers into the market.

Please dear god no. Apple has already made a fucked up, locked down, overpriced, under-featured headset.


But I am telling you something, if VR ever gets mainstream we will of course get a lot of games we wouldn't otherwise get and that's great. But we would also get everything it comes along with big investment: investor meddling, aversion to unnecessary risks and experimentation and general decline.

Locked-down "ecosystems", inability to load apps when and how you want, inability to use third party accessories, subscription based services, non-standard ports, non-standard OS's, etc.

It would be a disaster.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,610
Yeah, for VR 5090 is like 100% faster than 4090 maybe more. With my old 4090 in C77 i could do at best 2,3k per eye at medium to high, no raytracing and i would still get around 60fps.

Meanwhile on 5090, Cyberpunk 2077 on ultra + raytracing on ultra at 3k per eye running at 90fps with dips to 80s (no frame reprojection/no AER), pretty much locked 90fps on my max 90hz headset (pico4)

 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,610
What is even more crazy is that with 2,5k per eye (which is about max my headset can display (2,2k per eye)) I can run actually C77 with full path tracing at ~60fps. Unfortunately for some reason dlss doesn't handle at all "boiling" shadows that get cleaned up with DLSS if you play normal non vr. So you are trading amazing lighting for those close up boiling shadows and performance hit.
 

Inec0rn

Scholar
Joined
Sep 10, 2024
Messages
598
Another part of the problem that makes it harder to sell is the gameplay above looks clumsier and worse than a stock videogame. You can't translate the experience to someone without VR in marketing.

Sidenote: Palmer Lucky legendary play, sold at peak hype and it's lost billions ever since.
 

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