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Preview Riftrunner Peeked at for Fifth Consecutive Week at RPGVault

Discussion in 'News & Content Feedback' started by Spazmo, Sep 13, 2003.

  1. Spazmo Erudite

    Spazmo
    Joined:
    Nov 9, 2002
    Messages:
    5,752
    Location:
    Monkey Island
    Tags: Beyond Divinity; Larian Studios

    <A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</a> have yet again <a href=http://rpgvault.ign.com/articles/437/437790p1.html>put up an article</a> about the upcoming <a href=http://www.larian.com/riftrunner/>Riftrunner</a>. This one provides insight into Riftrunner's scripting system.
    <br>
    <br>
    <blockquote>/* When the hero enters the prison guard region, the game is requested to start a scene. The region is created in the game's editor, for example a room. Before starting the actual scene, we first need to let the game know we want to run a scene, so for example, the interface can be disabled. */
    <br>
    IF NpcEntersRegion(NPC_Hero,REGION_Prison_Guard)
    <br>
    THEN RequestScene(SCENE_Prison_Guard);
    <br>
    <br>
    /* The SceneStarted() event is thrown by the game after RequestScene() has been called. It informs Osiris the game allows it to start a scene. After the scene has started, we initiate a camera movement towards the NPC in question. */
    <br>
    IF SceneStarted(SCENE_Prison_Guard)
    <br>
    THEN CameraToNpc(NPC_Prison_Guard,"Prison Guard");</blockquote>
    <br>
    <br>
    So apparently, Belgians code in English. Oh, and look out for our Riftrunner dev chat <b>Tuesday at 8 PM in #rpgcodex on irc.gamesnet.net</b>
    <br>
    <br>
    Spotted at <a href="http://www.rpgdot.com">RPGDot</a>
     
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  2. EEVIAC Erudite

    EEVIAC
    Joined:
    Mar 30, 2003
    Messages:
    1,186
    Location:
    Bumfuck, Nowhere
    I like the premise of Riftrunner, its kind of like an RPG "buddy movie."

     
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  3. snoek Augur

    snoek
    Joined:
    May 5, 2003
    Messages:
    845
    Location:
    Belgium, bro
    we, wacky belgians, know english better than our own neat language
    that's just odd. :)
     
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  4. Spazmo Erudite

    Spazmo
    Joined:
    Nov 9, 2002
    Messages:
    5,752
    Location:
    Monkey Island
    I bet the death knight is really sassy, too.
     
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  5. Crazy Tuvok Liturgist

    Crazy Tuvok
    Joined:
    Dec 17, 2002
    Messages:
    429
    I hope they tone down on the combat a bit tho. What killed Div Div for me, and what finally caused me to quit playing, was the overabundance of combat. For everything I liked about the game there was just too much fighting, fighting, fighting. Which is a shame as the game did have a lot of neat stuff in it.
     
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  6. EEVIAC Erudite

    EEVIAC
    Joined:
    Mar 30, 2003
    Messages:
    1,186
    Location:
    Bumfuck, Nowhere
    One of them has to be, its part of the straight man/funny man dynamic that the buddy movies work (or not) upon. Considering the amount of smart-arse dialogue options in DivDiv (such as offering to fetch Theyleron a healer after you've resurected him from the dead and he cries out in pain,) there's no reason why the death knight couldn't play it totally straight.
     
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  7. Diogo Ribeiro Erudite

    Diogo Ribeiro
    Joined:
    Jun 23, 2003
    Messages:
    5,706
    Location:
    Lisboa, Portugal
    Strangely enough i also know English better than my main language. Worse than that is that i feel more comfortable talking and writing in English than in my main language. So its not a Belgian programmer specific thing :wink:
     
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  8. Araanor Liturgist

    Araanor
    Joined:
    Oct 24, 2002
    Messages:
    829
    Location:
    Sweden
    I prefer programming in English. It feels... more proper. :) Fits better since the words of the languages are in English.
     
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