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RimWorld - Damned Colonists in Space

Discussion in 'Strategy and Simulation' started by Tzaero, Sep 16, 2013.

  1. Jonathan "Zee Cat Savant

    Jonathan "Zee Cat
    Joined:
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    Location:
    Brasilien
    FUCKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK i just fixed my mod list you fucking cunt.
    :rage:
    Not even gonna talk about how stupid and useless that expansion is.
     
    • Disagree Disagree x 3
    • Agree Agree x 1
    • retadred retadred x 1
    • what? what? x 1
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  2. axx Learned

    axx
    Joined:
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    Messages:
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    How many genders does the base game support?
     
    • not sure if serious not sure if serious x 1
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  3. Finitron Learned

    Finitron
    Joined:
    Sep 1, 2020
    Messages:
    353
    I've tried to play this. Finished tutorial and I can't drag myself to just waste my time in this game. It feels sort of like a Cultures game with some extra steps. I don't understand what can be exciting about this.
     
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  4. Stavrophore Kalin was right all along. Patron

    Stavrophore
    Joined:
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    Messages:
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    Location:
    Poland
    Strap Yourselves In
    LARPing. The end game raids are huge, and eventually you will get destroyed. Some people play to brag how many days they survived.
     
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  5. Catacombs Magister Patron

    Catacombs
    Joined:
    Aug 10, 2017
    Messages:
    4,133
    Two: Male and female.
     
    • Brofist Brofist x 3
    • Prestigious Prestigious x 2
    • nice nice x 1
    • Someone has issues Someone has issues x 1
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  6. whydoibother Magister

    whydoibother
    Joined:
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    Location:
    bulgaristan
    Looks like the religion customization from Crusader Kings 3 ported to Rimworld. Should make it easier to play, for example, as a monastery, or to fit into some Cthulhu cult mod. Also a big step towards making the game more like a grand strategy, with politics, war and territorial expansion, and vassals, etc. I remember there being an effort earlier.
    Still, I really, REALLY wish that the next thing they work on is native multiplayer capability. Having multiplayer be a fan mod, which sits on top of the game engine with the other mods, make for many compatibility issues, and desyncs. All of these could be avoided if the multiplayer functions were baked into the game, and mods were on top of them.
     
    • incline incline x 2
    • WTF am I reading WTF am I reading x 1
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  7. Hace El Oso Arcane Patron

    Hace El Oso
    Joined:
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    Location:
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    So you can have all your colonists wear beards as an ‘ideology’, go on the explicitly defined Indiana Jones quests in old structures (as opposed to simply doing it on your own initiative), and there are dryads. What a bizarre mish-mash of stuff. I don’t see how any of it other than the animal ranching is really built on world mechanics at all.
     
    Last edited: Jul 5, 2021
    • Agree Agree x 1
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  8. axx Learned

    axx
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    • honk honk! honk honk! x 2
    • Funny Funny x 1
    • Informative Informative x 1
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  9. Space Satan Arcane

    Space Satan
    Joined:
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    Location:
    Space Hell
    This picture brings joy
    [​IMG]
     
    • incline x 2
    • Edgy x 2
    • Friendly x 2
    • nice x 1
    • Agree x 1
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  10. Space Satan Arcane

    Space Satan
    Joined:
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    Location:
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    GOD FUCKING DAMMIT
    [​IMG] [​IMG] [​IMG] [​IMG]
     
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  11. Demo.Graph Learned

    Demo.Graph
    Joined:
    Jun 17, 2018
    Messages:
    375
    [​IMG]
    :hmmm:
     
    • Funny Funny x 5
    • WTF am I reading WTF am I reading x 1
    • Doggy Doggy x 1
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  12. Space Satan Arcane

    Space Satan
    Joined:
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    Location:
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    Okay, important things are:
    • Barbed wire
    • cage for prisoners\corpses
    • slave collars
    • Biosculpting machine
    • looks like some underground power source
    • Arena for fights
    • Big growable mushrooms
    • Trash bins
    • Berries could be brewable it seems
     
    • meh meh x 1
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  13. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    9,367
    Location:
    Danzig, Potato-Hitman Commonwealth
    You missed the car wreck in the top left edge. Seems like we're going to get vehicles for Road Warrior action? Fucking incline right there if I am correct!

    [​IMG]

    Also bioscultping a colony of ubermensch (or drooling retards), sounds like incline as well!

    [​IMG]

    :d1p:
     
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  14. Space Satan Arcane

    Space Satan
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    Location:
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    They have a separate ideology law for blindness FFS. We don't need eyes where we are heading and each eye worth 225$
     
    • gimme dem dolla bills gimme dem dolla bills x 3
    • Funny Funny x 2
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  15. Alpharius Learned

    Alpharius
    Joined:
    Mar 1, 2018
    Messages:
    157
    Making slaves fight each other to death in the arena for mood boost sounds incline.
    The winner gets to donate all his remaining organs for the good of the colony.
     
    • feels good man feels good man x 1
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  16. whydoibother Magister

    whydoibother
    Joined:
    May 2, 2018
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    1,702
    Location:
    bulgaristan
    So I am playing the beta, and I don't know if this is new, but I had a colonist breakdown result in a "slaughter" mood, where he want and killed my sheep to relief his tension. Which caused my animal tender to have a mental breakdown when his pets were put down, and beat the shit out of my doctor. Which caused him to soon after have a breakdown, from the pain and being unable to go eat. And this whole thing happened during a heatwave.
    And I am only imagining how this all would go down if we had "Holy animal: Sheep" as our religion.

    Anyways, the animal fences and the pen sign makes it very easy and simple to have a dedicated sleeping space for animals, and a dedicated roaming range for them, so they can forage. And its easy to separate your farm from it too. Big improvement in terms of convenience, even if you could do it all before by specifying a few areas, restrictions, and switching them around.
     
    • cool story bro cool story bro x 1
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  17. Space Satan Arcane

    Space Satan
    Joined:
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    Location:
    Space Hell
    I suppose it will be days if not hours until we'll have pens with breedable humans.
     
    • Sweat gathers upon my brow, let me dab it Sweat gathers upon my brow, let me dab it x 1
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  18. Space Satan Arcane

    Space Satan
    Joined:
    May 13, 2013
    Messages:
    5,291
    Location:
    Space Hell
    [​IMG]
    You can disable mechanoids and insects
    [​IMG]
     
    • incline incline x 1
    • decline decline x 1
    • popamole popamole x 1
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  19. Space Satan Arcane

    Space Satan
    Joined:
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    Location:
    Space Hell
    Daring science fiction
    [​IMG]
     
    • Funny Funny x 7
    • Fabulously Optimistic Fabulously Optimistic x 1
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  20. Konjad High on potatoes Patron

    Konjad
    Joined:
    Nov 3, 2007
    Messages:
    15,851
    Location:
    Namoluk
    Strap Yourselves In Torment: Tides of Numenera Wasteland 2
    I played this game for a while now.

    It's alright. Had some fun building, taking care of characters and some stuff happening, but...

    ...it just doesn't really tick with me. I feel there's so little stuff to it, all is without depth. Everything is clearly made with "what the player would like" and not "what would cause it" mindset. Even the hardships. Not saying it's not fun at all, but it doesn't feel believable. It's *just* a game. It's not a simulation. I don't even mean DF, that's too obvious, but why those stupid motherfuckers can't even attempt to shoot through walls with guns? Even wooden? Are they fucking retarded to need to walk through the door so the enemy sees them?

    I rate it meh.

    You said there are mods to everything, but I'm one of those weird people who don't play TES even if - as people tell me - you can mod it to be amazing best game ever, because vanilla is just not good enough to bother.
     
    • meh meh x 2
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  21. SmartCheetah Arbiter

    SmartCheetah
    Joined:
    May 7, 2013
    Messages:
    877
    Chinese peasant reality 8)
     
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  22. Space Satan Arcane

    Space Satan
    Joined:
    May 13, 2013
    Messages:
    5,291
    Location:
    Space Hell
     
    • Brofist Brofist x 4
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  23. Space Satan Arcane

    Space Satan
    Joined:
    May 13, 2013
    Messages:
    5,291
    Location:
    Space Hell
    POLYGAMY, MUTILATION OF REALITY, BEGGARS, COLLECTIVISM, UNEARTHING OF CORPSES
    [​IMG]
    [​IMG]
     
    • incline incline x 1
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  24. Demo.Graph Learned

    Demo.Graph
    Joined:
    Jun 17, 2018
    Messages:
    375
    Remove that charity thing and precepts on the last pic are pretty much Codex.
     
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  25. Grunker RPG Codex Ghost Patron

    Grunker
    Joined:
    Oct 19, 2009
    Messages:
    23,160
    Location:
    Copenhagen
    I don't understand how you people get time for all those side-systems. Whenever I've built my base up enough to start doing non-essential things, mortar teams start coming to blow me up :D
     
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