commie
The Last Marxist
NO QTE Scenario:
Step into the trap -> Death -> Reload [the game continuity is broken]
QTE Scenario:
1. Step into the trap -> Press Space -> No death -> No reload [the game continuity is not broken]
2. Step into the trap -> Don't press Space -> Death -> Reload [the game continuity is broken]
Personally I hate QTEs and I definitely don't want to defend them, but I hate stupid deaths more. So, I think this specific QTE is bearable.
Why stop there?
QTE Scenarios:
3. Get into combat -> Press Space -> No death -> Instant Win
4. Get into combat -> Don't press Space -> Death -> Reload
5. Get a quest -> Press Space -> Instant completion.
6. Get a quest -> Don't press Space -> Have to actually play the game.
What's the point of a trap if you can just Spacebar your way out of it? If you get caught by a trap in the first place due to negligence in examining your surroundings then why not be punished with having to reload rather than getting a get out of jail free card?