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Game News Risen 3: Titan Lords revealed in PC Games magazine

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Not sure what's supposed to be wrong with that armor. :M
But it's the old "realism" versus "style" debate. As long as the game doesn't try to be realistic I'm fine with it.

It doesn't even look like a human anyway, more like a fire elemental in an armor with exhaust vents or something. Dude doesn't seem to have a body.
It boggles my mind that people are more bothered by the way his armor looks than by the concept of personified fire wearing an armor in the first place.
 

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
...
Or in Risen 3 you can now block animal/monster attacks. Arrgh, that's what was made fighting animals/monsters special in the first place in Gothic. You had to use different tactics for them because of that...
They also wrote that not being able to block animals in Risen 2 (didn't play it myself) was part of some "Shitstorm list" or whatever, things their "fans" critizised the most in that game.
So if even those "fans" give such bullshit popamole feedback then of course all hope is lost. :(

No, that was a completely justified feedback, R2 was practically unplayable before they patched it because due to the weird animal behaviour the fights against them followed the following formula - you approach the animal, the animal kills you. Again and again and again. The block in the patch was a fucking godsend.
Ok then, but in this case he's drawing the wrong conclusion. Why going back to the way Risen handled it when they could implement Gothic style bullfighting instead? Only reason I see is that they indead don't get what made their games great (hint: it's not how relaxing it was playing them from your couch pressing the awesome button on your XBarf controller nonstop ... god how I hate Assassins Creed).
 

Black_Willow

Arcane
Joined
Dec 21, 2007
Messages
1,866,235
Location
Borderline
Separated islands? What happened to the huge world of Gothic 3?
Oh, I get it. 8 years of hardware development caused "technical limitations". :M
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
This character looks exactly like a Daedra Knight. Again. Since Morrowind this armor style has been copypasted in all other RPGs. Bethesda all over again. As lame as dragons. Bleh.
 
Joined
Apr 3, 2006
Messages
1,386
Atari-2600-Wood-4Sw-Set.jpg
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
And yet Risen was on consoles, no issues.

Yeah, but PB wasn't doing the porting, they only focused on PC version and outsorced the Xbox port (which was pretty terrible). Risen 2 however was developed simultaneously by PB for both PC and consoles and suddenly we got corridor islands, don't think that's a coincidence.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Was really looking forward to the first one then massively disappointed by how the game fell apart after the first bit. The second one felt really, dunno, limited and left most of what I loved about the Gothic games (atmosphere, living world) aside. Another disappointment. Can't say that I'm really that interested in believing into the whole 'third time is the charm' thing.
 

throwaway

Cipher
Joined
Dec 17, 2013
Messages
492
Don't see much wrong with the armor personally. The armors in Risen looked like the bland ones in Gothic 3 but the one in the artwork reminds me of NH's in Gothic 2's loading screen. Can't beat nostalgia:M
 

Sunsetspawn

Arcane
Joined
Feb 10, 2013
Messages
1,046
Location
New York
Please read up on Risen's console port. :)
Yeah, but PB wasn't doing the porting, they only focused on PC version and outsorced the Xbox port (which was pretty terrible). Risen 2 however was developed simultaneously by PB for both PC and consoles and suddenly we got corridor islands, don't think that's a coincidence.
Both of you stop codexing. Risen was surprisingly well done on the Xbox. The negative reviews were actually from the consoletards that couldn't into incline. Risen 3's streamlining will not be due to hardware issues; it will be due to the idiots using the hardware.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,790
Both of you stop codexing. Risen was surprisingly well done on the Xbox. The negative reviews were actually from the consoletards that couldn't into incline. Risen 3's streamlining will not be due to hardware issues; it will be due to the idiots using the hardware.
http://www.gamer.ru/risen/pc-vs-xbox-360-sravnenie-grafiki

Risen's engine can't handle an open world with the 360's memory constraints (without a significant reduction in graphics quality).
 

Wirdschowerdn

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
34,571
Location
Clogging the Multiverse with a Crowbar
With a mere 25 men team, one has to wonder why Deep Silver even bothered about console versions? Greed? Stupidity? A PC exclusive that takes full advantage of the engine would have sold more than a crippled cross-platform game.
 

BBMorti

Arcane
Joined
Apr 21, 2013
Messages
607
With a mere 25 men team, one has to wonder why Deep Silver even bothered about console versions? Greed? Stupidity? A PC exclusive that takes full advantage of the engine would have sold more than a crippled cross-platform game.
I know it is a rhetorical question, but the answer is obviously Greed. Risen 2 was an insult to people who plays on PC.
 

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