PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,151
Couldn't find any recent threads on the first Risen, so starting a new one. Started playing it today, and I am enjoying it a LOT so far. I think I now understand why people still hold out a faint hope for ELEX and Piranha Bytes.
Typical RPG start:
NPC1: Oh, chosen one, we have been waiting for you to come and save us!
NPC2: Great hero! Heed our call to arms and rescue our village!
NPC3: Thy skill at arms is unparalleled, let me shine thine booty with mine very lips!
Risen start:
NPC1 (in bandit camp): Fuck off!
NPC2 (in bandit camp): Piss off you nosy fucker!
NPC3 (in bandit camp): Your pretty face belongs in a brothel! Come, let me show you some ruins with gold we can split. (after getting you alone in the night) I want you gone permanent! (draws sword)
I am loving this stuff, just like the first 2 Gothic games, the world feels so real and grown-up. And then you start fighting, and you suddenly have to time your parries in a very exact manner, and you think back to all the shit action combat systems you've endured since Gothics 1/2 (like the Witcher or Oblivion/Skyrim/Morrowind) and you wonder, why can't people just copy this simple as fuck system from Gothic/Risen. Parry, counter-attack, parry, counter-attack, simple in its brilliance, but so challenging nevertheless and so much fun, evocative of sword-fighting scenes in classic movies, I can't believe more games aren't using it.
The whole island theme is pretty cool too. I haven't played enough to see what they do it with it, but working your way from the ship-wreck with the well-endowed woman is a great way to start it off, and I already found so many sidepaths and hidden away side-tunnels and caves. I can't believe this company struggles so much while Bethesda prospers. Life is something else.
Typical RPG start:
NPC1: Oh, chosen one, we have been waiting for you to come and save us!
NPC2: Great hero! Heed our call to arms and rescue our village!
NPC3: Thy skill at arms is unparalleled, let me shine thine booty with mine very lips!
Risen start:
NPC1 (in bandit camp): Fuck off!
NPC2 (in bandit camp): Piss off you nosy fucker!
NPC3 (in bandit camp): Your pretty face belongs in a brothel! Come, let me show you some ruins with gold we can split. (after getting you alone in the night) I want you gone permanent! (draws sword)
I am loving this stuff, just like the first 2 Gothic games, the world feels so real and grown-up. And then you start fighting, and you suddenly have to time your parries in a very exact manner, and you think back to all the shit action combat systems you've endured since Gothics 1/2 (like the Witcher or Oblivion/Skyrim/Morrowind) and you wonder, why can't people just copy this simple as fuck system from Gothic/Risen. Parry, counter-attack, parry, counter-attack, simple in its brilliance, but so challenging nevertheless and so much fun, evocative of sword-fighting scenes in classic movies, I can't believe more games aren't using it.
The whole island theme is pretty cool too. I haven't played enough to see what they do it with it, but working your way from the ship-wreck with the well-endowed woman is a great way to start it off, and I already found so many sidepaths and hidden away side-tunnels and caves. I can't believe this company struggles so much while Bethesda prospers. Life is something else.