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Rising Storm 2: Vietnam from Tripwire Interactive

Astral Rag

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https://rs2vietnam.com







RISING STORM 2: VIETNAM OFFICIALLY ANNOUNCED

16 June 2015, Los Angeles, CA
Today, while appearing onstage at the inaugural E3 2015 presentation of The PC Gaming Show, Tripwire Interactive and Anti-Matter Games revealed that Rising Storm 2: Vietnam, the sequel to 2013's critically acclaimed Rising Storm, was officially in development for the PC. To accompany the announcement Tripwire released a teaser trailer for the game that shows the popular FPS series moving to the Vietnam War, where American and Vietnamese forces square off in a whole new generation of warfare.

Tripwire's military shooter series featuring Red Orchestra and Rising Storm has been widely heralded as one of the most authentic and realistic multiplayer FPS experiences since the award winning original game, Red Orchestra: Ostfront 41-45, debuted in 2006. 2011's Red Orchestra 2 came next and won PC Gamer's award for "FPS of the Year (Multiplayer). Rising Storm then moved the action to the Pacific conflict and won PC Gamer's 2013 Multiplayer Game of the Year. Rising Storm 2: Vietnam looks to once again raise the bar and move the series into a new era of combat.

"We're bringing our gritty and realistic military shooter gameplay forward to a time when assault rifles ruled the ground, choppers ruled the skies, and every tunnel could hide an ambush," said Tripwire Interactive President, John Gibson, "The iconic setting of Vietnam opens up so many opportunities for exciting asymmetrical gameplay."

Rising Storm 2: Vietnam is being developed by Anti-Matter Games and Tripwire Interactive and published by Tripwire Interactive for the PC. This title has not yet been rated by the ESRB.

http://www.risingstorm2.com/
 
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Explorerbc

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Nov 22, 2012
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Red Orchestra 2 was a good game but it had a lot of bugs at the beginning which stopped me from getting too much into it.

I also got Rising Storm which was a great expansion, but didn't spent much time with it either, probably because I had other things bothering me at the time.

Vietnam is a cool and underexplored setting, plus there won't be a german team for the nazi sympathizers that make up half of the core community to stack, so yay !
 

Steve

Augur
Joined
Aug 25, 2011
Messages
359
I wonder if they'll integrate this to RO2 like they did with the first Rising storm or just abandon those two, they could still need some love from the devs. Tank system in RO2 is still horrible, such a waste of those great 3D interiors.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
Flying vehicles in RO? That's cool
 

Steve

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Aug 25, 2011
Messages
359


Helicopters confirmed, hopefully they'll work better than the tanks in RO2.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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I was a big fan of Vietcong, hopefully it will be a bit like that, but early 2017 is still a long way out.
 

Steve

Augur
Joined
Aug 25, 2011
Messages
359
Got into the beta, few impressions:

-Sounds are greatly improved from RO2/RS, guns feel like they have "oomph" unlike in RO2 and RS. I was told they got the modder who made the IoM mutator for RO2 to work on RS2 sounds.

-Squad leader class is gone, instead any class (except commander) can become a squad leader just by creating a squad in the menu. The squad system overall resembles more like the system in Battlefield series than in RO2 which is a great thing, playing and coordinating with friends in RO2 was always little awkward.

-Your squad members can still spawn on SL and Vietcong SLs can dig a spawn tunnel that everybody in the squad can use, great for flanking and being a sneaky gook.

-Choppers work pretty well (better than RO2s tanks) and are fairly easy to fly, didn't take much practice to be able to actually contribute to the game with them. Vietcong commander can call a SAM (pilots get audible warming beep when its called) to take down any aircraft above 75 meters forcing the choppers to fly lower making them easy pickings for RPGs

-Commander has been buffed and is now much more than just a regular dude with the ability to call arty every few minutes. Force respawn now spawns everybody in the queue to your location which is insanely powerful for surprise rushes. Vietcong commander has only one type artillery but he can decrease the spawn time and reinforcement cost for a short period of time and call a SAM to take out enemy aircraft. US commander still has 3 types of arty (Gunship, regular arty and napalm strike) but unlike in RO2 they're on separate cooldowns in RS2 which means there is almost constantly some kind of bombardment dropping on the gooks. There are also also two radiomen per team that the commander can use to call stuff.

-No unfair and silly unlocks through ranking, all the gear is immediately available to you, there is some weapon customization. You can customize the looks of your character and get new outfits by ranking up.


Overall I'm pretty pleased with it, I've always enjoyed the franchise and the core gameplay hasn't changed much, careless movement still gets you shot from bazillion angles. Also I just love the setting.
 
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Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
How did you get into beta? I'm still playing RO2 almost every day if I have at least half an hour of free time (which I recently have)
 

Comte

Guest
Viet Cong could not call on SAM missiles this is just silly bullshit.
 

Beastro

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May 11, 2015
Messages
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Are you sure?



Viet Cong and NVA are two different things.

The book was good but the movie was pretty retarded, there was no real sam city. They had sams but only in the north and they were regularly taken out by wild weasels.

The North had the best integrated air defence network in the world at the time, were very good at running it, but the SAMs were only one part of that network and one of the weaker ones at that. Their performance against B-52s flying in fix formations along fixed flight paths during Rolling Thunder showed that.

The picture appearing now from modern research is that both the SAMs and the lesser MiGs are highly overrated due to survivor bias, that many of the kills done by the North came from their MiG-21s being vectored into ambushes set up by MiG-19 pilots (who were trained to be just fodder for the traps). The 21s would come in high and fast and make a quick dive pass firing off their missiles and then rushing back to base before they ran out of fuel.

The survivor bias came from the fact that US pilots never some them coming, or leaving, and so attributed the kills to what they did see, the 19s flittering about and the SAMs firing off.

Besides that they had excellent anti-air gun defence that drove US aircraft above 10,000 feet and effectively killed off WWII era CAS that was commonly being done with the likes of the A-1. It showed how the A-10 was learning the wrong lessons of the war and that its low opinion throughout its history is valid - the fleet of them wasn't expected to survive the end of the first day of a WWIII type war against a competent air defence network. History was kind to it and all its faced since it entered service is idiots when it comes to air defence, though even in Afghanistan it's become rare to fire its 30mm gun, most of their work is above 15,000 feet dropped PGMs due to MANPADs.

Besides that the North also was very good at paying attention to the lay of the land and knowing the routes US aircraft would take ground hugging, then placing cables along those paths to make them unusable. Much the same trick was used by Serbia to down that F-117 in the 90s, the pilots kept using the same bombing route over and over so it became a matter of getting hints of them coming, then firing a SAM at the right place at the right time to nullify its stealth advantage.
 
Unwanted

Charles Eli Cheese

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In serbia they used cell phones to break the stealth. There is no such thing as calling for a sam for any vietnamese. US had redeye missiles but did not really use them. Vietnamese did not have anything like that which actually worked.
 

Beastro

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In serbia they used cell phones to break the stealth. There is no such thing as calling for a sam for any vietnamese. US had redeye missiles but did not really use them. Vietnamese did not have anything like that which actually worked.

Oh I know, it's modern game mechanics being shoehorned into something that doesn't apply. The more you think about it the less is makes sense. "Call in a SAM", as if they're sitting waiting for infantry calls and not busy getting information from radar trying engage anything in range on their own.
 
Unwanted

Charles Eli Cheese

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Yeah if they are in firing range they will open up. The only thing I can think is a lot of times they kept sams deactivated but they would have dedicated spotters (and other radar sites) to inform them when a plane is coming. And the whole point of wild weasels was to flush those guys out anyway.
 

Ivan

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are you guys expecting this to be well optimized? if its UE3 I might pick it up, as I'm still rocking my 670
 

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